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Network game system having communication characters for conversation changing into action characters for action gaming

  • US 5,827,120 A
  • Filed: 07/08/1996
  • Issued: 10/27/1998
  • Est. Priority Date: 12/14/1995
  • Status: Expired due to Fees
First Claim
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1. A network game system having a communication service mode in which a plurality of communication characters are displayed on display means of terminal apparatuses connected to a network and a conversation is performed between the communication characters, and an action game service mode in which a plurality of action characters are displayed on the display means and a game is played between the action characters, said network game system comprising:

  • a terminal apparatus comprising;

    display means;

    input means;

    communication character data that can be selectively displayed on the display means to perform a conversation with other subscribers through network communication;

    communication field data commonly used by subscribers who receive a communication service;

    action character data that can be selectively displayed on the display means to perform an action game with another subscriber through network communication;

    action field data commonly used by subscribers who receive an action game service; and

    character transforming means for transforming the communication character to the action character; and

    a host computer for managing communication character data of a subscriber, position data of the communication character, and the communication field data in accordance with an operation that is input through the terminal apparatus,wherein when the terminal apparatus of a subscriber selects one of the communication characters and one of the action characters, establishes connection to the host computer, and designates a desired communication field, the host computer recognizes that a current mode is the communication service mode and sends, to the terminal apparatus of the subscriber, communication character data of other subscribers existing in the designated communication field and corresponding coordinates data, and the communication character operated by the subscriber and the communication characters operated by the other subscribers are displayed on the display means of each of the terminal apparatuses of the subscriber and the other subscribers in the same communication field, whereby a conversation between the displayed communication characters is enabled based on data that is inputted through the input means, andwherein when the terminal apparatus of the subscriber expresses, through the input means, an intention of playing a game with any of the other subscribers existing in the same communication field, the terminal apparatus of the subscriber recognizes transition to the action game service mode and transforms communication character to the previously selected action character by activating the character transforming means.

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