Proxy player machine
First Claim
1. A proxy player machine comprising:
- a central processor unit;
a client interface for communicating with said central processor unit;
a data base for storing a record of games and a schedule of available games and means of communicating said record and schedule to said central processor unit;
a timer for determining when a time threshold is met and notifying said central processor unit;
a chance purchase interface for communicating with said central processor unit;
an account interface for communicating with said central processor unit;
a player preference file for storing strategic decisions of a client and means for communicating said decisions to said central processor unit;
a database containing a record of cards in play in communication with said central processor unit;
a ball draw input interface for communicating ball drawing results with said central processor unit; and
an operator interface for accepting display data from said central processor unit.
19 Assignments
0 Petitions
Accused Products
Abstract
An electronic or mechanical device that acts as an automated agent enabling clients to participate in a game of chance even though a client is not present at the site of the game. The device is located at a site where a game of chance takes place. The device acts as a proxy player by purchasing wagering chances, playing those chances, and reporting the results of those games of chance to clients who are not present at the site where the game takes place. The proxy player may learn a client'"'"'s preferences and play a game without further input from the client while making gaming decisions according to those preferences. The device enables individuals to participate in games of chance, such as bingo or other types of games, even though they may be outside of the jurisdiction where such games are permitted.
655 Citations
15 Claims
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1. A proxy player machine comprising:
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a central processor unit; a client interface for communicating with said central processor unit; a data base for storing a record of games and a schedule of available games and means of communicating said record and schedule to said central processor unit; a timer for determining when a time threshold is met and notifying said central processor unit; a chance purchase interface for communicating with said central processor unit; an account interface for communicating with said central processor unit; a player preference file for storing strategic decisions of a client and means for communicating said decisions to said central processor unit; a database containing a record of cards in play in communication with said central processor unit; a ball draw input interface for communicating ball drawing results with said central processor unit; and an operator interface for accepting display data from said central processor unit. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. A method of gaming by a remote client by utilizing a computerized proxy player, said method comprising:
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maintaining a debit record of a client proxy player balance; permitting a client to order a game; debiting said debit record by a cost of said game; executing decisions made by said client; constructing a player preference file for storing strategic decisions of a client; and communicating results of said game to said client. - View Dependent Claims (10, 11, 12, 13, 14, 15)
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Specification