Apparatus for connecting an exercise bicycle to a computer
First Claim
1. A computer adapter apparatus for connecting a computer or video game system to an exercise bicycle, having two states such as idling and pedaling, said apparatus comprising:
- input means for receiving input signals indicating the rate of physical exercise performed by a user of the exercise bicycle;
output means for communicating with a computer or video game system having an interface for a joystick, via that joystick interface; and
converter means for driving said output means;
said converter means comprising an element having a resistance which varies in response to said input signal;
said converter means being arranged for converting said two states of said exercise bicycle into three states of computer gaming, braking, coasting and acceleration, respectively corresponding to rear, middle and forwards positions of the joystick;
said converter element being non-linear, in such a way that;
input signals indicating pedaling said exercise bicycle at speeds lower than a certain cross-over value are converted to a resistance higher than the resistance of a joystick in its middle position, such resistance being equivalent to pulling the joystick backwards,input signals indicating pedaling the exercise bicycle at a speed equal to this cross-over value are converted to a resistance equal to the resistance of a joystick in its middle position, andinput signals indicating pedaling the exercise bicycle at speeds higher than a certain cross-over value are converted to a resistance lower than the resistance of a joystick in its middle position, such resistance being equivalent to pushing the joystick forwardssaid converter means being configured such that the maximum speed of the exercise bicycle is a speed at which the apparatus outputs a resistance which is equal to the resistance of said joystick when said joystick is pushed fully forward; and
the cross-over speed at which the apparatus outputs a resistance equal to the resistance of a joystick in its middle position being less than one half of the maximum speed, making less than one half of the range of possible pedaling speeds equivalent to various degrees of braking and more than one half of the range of possible pedaling speeds equivalent to various degrees of acceleration.
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Accused Products
Abstract
A device for connecting fitness equipment such as an exercise bicycle to a computer equipped with a game control device including a continuously variable resistance (e.g. industry standard architecture computers such as IBM PC/AT and compatibles equipped with a joystick adapter). The two states of the exercise bicycle (pedaling or not pedaling) are converted to the three states required by racing simulations (braking, coasting, accelerating) by means of a non-linear element in such a way that pedaling at speeds lower than a certain cross-over value is converted to various degrees of braking while pedaling at speeds higher than this value is converted to various degrees of acceleration. The cross-over pedaling speed which is converted to a resistance equal to that of a joystick in its middle position is lower than half the maximum speed. Within the range of possible pedaling speeds of the exercise bicycle, a smaller portion is used for braking and a greater portion is used for accelerating.
86 Citations
13 Claims
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1. A computer adapter apparatus for connecting a computer or video game system to an exercise bicycle, having two states such as idling and pedaling, said apparatus comprising:
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input means for receiving input signals indicating the rate of physical exercise performed by a user of the exercise bicycle; output means for communicating with a computer or video game system having an interface for a joystick, via that joystick interface; and converter means for driving said output means;
said converter means comprising an element having a resistance which varies in response to said input signal;
said converter means being arranged for converting said two states of said exercise bicycle into three states of computer gaming, braking, coasting and acceleration, respectively corresponding to rear, middle and forwards positions of the joystick;said converter element being non-linear, in such a way that; input signals indicating pedaling said exercise bicycle at speeds lower than a certain cross-over value are converted to a resistance higher than the resistance of a joystick in its middle position, such resistance being equivalent to pulling the joystick backwards, input signals indicating pedaling the exercise bicycle at a speed equal to this cross-over value are converted to a resistance equal to the resistance of a joystick in its middle position, and input signals indicating pedaling the exercise bicycle at speeds higher than a certain cross-over value are converted to a resistance lower than the resistance of a joystick in its middle position, such resistance being equivalent to pushing the joystick forwards said converter means being configured such that the maximum speed of the exercise bicycle is a speed at which the apparatus outputs a resistance which is equal to the resistance of said joystick when said joystick is pushed fully forward; and the cross-over speed at which the apparatus outputs a resistance equal to the resistance of a joystick in its middle position being less than one half of the maximum speed, making less than one half of the range of possible pedaling speeds equivalent to various degrees of braking and more than one half of the range of possible pedaling speeds equivalent to various degrees of acceleration. - View Dependent Claims (2, 3, 4, 5, 11, 12, 13)
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6. A method of controlling software by performance of physical exercise with fitness equipment, said software being operable for executing in a computer comprising a joystick port and being responsive in a substantially continuously variable way to signals applied to said joystick port, said method comprising the following steps:
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executing said software in said computer; receiving input signals from said fitness equipment, said input signals indicating the rate of physical exercise performed by the user of said fitness equipment; converting said input signals to output signals which correspond to signals from a joystick when connected to said computer, and applying said output signals to said joystick port, wherein input signals lower than a predetermined threshold value are converted to output signals corresponding to signals from said joystick pulled backwards and input signals higher than said threshold value are converted to output signals corresponding to signals from said joystick pushed forward, whereby software responsive to joystick input can be controlled with fitness equipment without modifications to said software.
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7. An adapter apparatus for connecting a computer or video game system to fitness equipment, such as an exercise bicycle, the computer or video game system comprising an interface for a joystick which is capable of being pulled backwards and pushed forwards and thereby producing respective joystick signals, said apparatus comprising:
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input means arranged for receiving an input signal indicating the rate of physical exercise performed by a user of the fitness equipment; and converter means, responsive to the input means, for producing output signals corresponding to joystick said respective joystick signals, such that an input signal respectively indicating a low or high rate of physical exercise is respectively converted to an output signal corresponding to the joystick respectively being pulled backwards of pushed forwards, whereby software responsive to said joystick signals can be controlled from said fitness equipment without modifications to said software. - View Dependent Claims (8, 9, 10)
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Specification