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Method for triangle subdivision in computer graphics texture mapping to eliminate artifacts in high perspective polygons

  • US 5,841,443 A
  • Filed: 02/20/1997
  • Issued: 11/24/1998
  • Est. Priority Date: 02/20/1997
  • Status: Expired due to Term
First Claim
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1. In a computer controlled graphics display system wherein objects are represented by data structures defining:

  • the orientation and location of a plurality of polygons; and

    texture data defining surface characteristics of said object, said data structures at least partially stored in computer memory prior to rendering on a display screen, a method for subdividing polygons having a high degree of perspective, said method comprising the steps of;

    (a) selecting, from said computer memory, a selected polygon from said plurality of polygons that at least partially define a depiction of said object, said selected polygon comprising at least three vertices wherein each vertex has a perspective term, W, associated therewith that defines a display perspective of said associated vertex with respect to a given viewing angle;

    (b) determining perspective ratios for each pair of adjacent vertices of said at least three vertices of said selected polygon;

    (c) subdividing said selected polygon to generate a plurality of new polygons provided any of said perspective ratios exceeds a preselected perspective threshold amount; and

    (d) rendering and displaying said selected polygon on a display screen of said computer controlled graphics display system provided none of said perspective ratios exceeds said preselected perspective threshold amount.

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