Game of chance device
First Claim
1. A game of chance device with random selection and distribution of game pieces, comprising:
- a plurality of game pieces, the game pieces having means enabling visually discerning between at least a first type and a second type,a housing containing the game pieces, including a pair of essentially planar walls, one of them being transparent at least in part, spaced apart a distance only to allow a two-dimensional positional arrangement of the game pieces in the housing such that all game pieces remain generally in a common plane which is oriented non-horizontally to define a top and a bottom end of the housing,the game pieces being generally rounded so as to have curving edges lying in said common plane,a rotatable ring in the housing, positioned generally in said common plane with the game pieces and being rotatable about an axis normal to the common plane, the rotatable ring being positioned so as to confine the game pieces to an area defined interior of an inner edge of the rotatable ring,a plurality of spaced apart game piece-receiving recesses formed in the inner edge of the rotatable ring, each sized to receive a game piece falling therein by gravity,means for rotating the rotatable ring in a first direction, to pick up game pieces in the recesses in the edge of the ring toward the bottom end of the housing, and to move the game pieces along with the ring toward the top end of the housing,retaining means extending through a limited arc of the rotatable ring, for retaining game pieces against falling out of the recesses in a portion of the housing where the recesses begin to be oriented downwardly as the ring rotates such that the game pieces would fall out of the recesses at said limited arc but for the retaining means, anda display matrix in the housing adjacent to and immediately below the rotatable ring and adjacent to the retaining means, generally at the top end of the housing, having means for receiving the game pieces as the ring rotates to move the game pieces past the retaining means to expose the recesses to the display matrix such that the game pieces fall into the display matrix,whereby the game pieces fill the display matrix and assume an ordered array in the display matrix, so that random patterns in arrays of the game pieces occur and can be identified by a user.
2 Assignments
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Accused Products
Abstract
A game of chance based on random distribution of game pieces utilizes a plurality of spheres or discs, which may be generally the size of marbles or checkers, visually divided into two types, such as by two different colors. The game pieces are used in particular to play a bingo-type game. The pieces are contained between two parallel planes spaced apart slightly wider than a game piece, with at least a part of the front plane being transparent. The space between the two planes is circumscribed by a rotatable ring, defining a chamber within which the game pieces remain. With the parallel planes vertical or at least tilted, the lower portion of the chamber is used to randomly mix the game pieces, while at an upper end of the chamber there is located a holding section or display matrix within which the game pieces are all ultimately stored in parallel columns. Rotation of the rotatable ring engages game pieces randomly in notches or recesses of the ring, and they are progressively brought up to the display matrix as rotation continues, ultimately filling all of the columns of the display matrix. The pattern of game pieces reveals whether the player has won a game of chance such as bingo, wherein all pieces of one color would be within a single line. Other patterns can define a win or payout.
36 Citations
15 Claims
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1. A game of chance device with random selection and distribution of game pieces, comprising:
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a plurality of game pieces, the game pieces having means enabling visually discerning between at least a first type and a second type, a housing containing the game pieces, including a pair of essentially planar walls, one of them being transparent at least in part, spaced apart a distance only to allow a two-dimensional positional arrangement of the game pieces in the housing such that all game pieces remain generally in a common plane which is oriented non-horizontally to define a top and a bottom end of the housing, the game pieces being generally rounded so as to have curving edges lying in said common plane, a rotatable ring in the housing, positioned generally in said common plane with the game pieces and being rotatable about an axis normal to the common plane, the rotatable ring being positioned so as to confine the game pieces to an area defined interior of an inner edge of the rotatable ring, a plurality of spaced apart game piece-receiving recesses formed in the inner edge of the rotatable ring, each sized to receive a game piece falling therein by gravity, means for rotating the rotatable ring in a first direction, to pick up game pieces in the recesses in the edge of the ring toward the bottom end of the housing, and to move the game pieces along with the ring toward the top end of the housing, retaining means extending through a limited arc of the rotatable ring, for retaining game pieces against falling out of the recesses in a portion of the housing where the recesses begin to be oriented downwardly as the ring rotates such that the game pieces would fall out of the recesses at said limited arc but for the retaining means, and a display matrix in the housing adjacent to and immediately below the rotatable ring and adjacent to the retaining means, generally at the top end of the housing, having means for receiving the game pieces as the ring rotates to move the game pieces past the retaining means to expose the recesses to the display matrix such that the game pieces fall into the display matrix, whereby the game pieces fill the display matrix and assume an ordered array in the display matrix, so that random patterns in arrays of the game pieces occur and can be identified by a user. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13)
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14. A game of chance device with random distribution of game pieces, comprising:
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a multiplicity of game pieces, the game pieces having means enabling visually discerning between a first type and a second type, a housing containing the game pieces, including a pair of essentially planar walls, one of them transparent, spaced apart a distance only to allow a two-dimensional positional arrangement of the game pieces in the housing such that all game pieces remain generally in a common plane which is oriented non-horizontally to define a top and a bottom end of the housing, the housing thus being positioned so that gravity acts on the game pieces tending to cause the game pieces to fall toward and accumulate near the bottom end of the housing, the game pieces being generally rounded so as to have curving edges lying in said common plane, mechanical means in the housing for engaging game pieces randomly near the bottom end of the housing and for moving the game pieces in random order up toward the top end of the housing, and a display matrix in the housing, located toward the top end of the housing, having means for receiving the game pieces as the mechanical means moves the game pieces up to a position adjacent to the display matrix such that the game pieces fall into the display matrix, in adjacent juxtaposed columns so as to form rows and columns of said first and second types of game pieces, whereby the game pieces fill the display matrix and assume an ordered array in the display matrix, so that random patterns in arrays of the first and second game pieces occur and can be identified by a user. - View Dependent Claims (15)
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Specification