Interactive system allowing simulated or real time participation in a league
First Claim
1. An interactive game system among participants, comprising:
- means for generating real time score values indicative of performances of players involved in an event that are selected by the participants;
means for enabling participants of the interactive game system to accumulate scores based on real time score values;
means for allowing participants of the interactive game system to compete against each other based on the accumulated scores; and
means for grouping the participants to categories or leagues of participants having similar accumulated scores.
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Accused Products
Abstract
An interactive apparatus and method allows participants to compete in an interactive game based on an event which is occurring in real time or in a simulated rotisserie type game. In one embodiment, selection and trading of players are used to optimize performance of a team. Team performance is used to place each participant into a league with at least one of national, regional, state, local and city/town competition in real time. A ticker tape or other visual display or audio broadcast or the like is shown or broadcast on a device of an interactive apparatus with real time score values indicative of the players'"'"' performance in the event. Using the interactive apparatus, the participants select and trade members on the team using a menu displayed or broadcast on the interactive device. The menu provides relevant information regarding the performance of the participant'"'"'s team, and allows the participant to select and trade members on the participant'"'"'s team with members listed in a contest roster database while the event is occurring in real time.
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Citations
25 Claims
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1. An interactive game system among participants, comprising:
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means for generating real time score values indicative of performances of players involved in an event that are selected by the participants; means for enabling participants of the interactive game system to accumulate scores based on real time score values; means for allowing participants of the interactive game system to compete against each other based on the accumulated scores; and means for grouping the participants to categories or leagues of participants having similar accumulated scores. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. A method for playing an interactive game among participants based on an event occurring in real time, the method comprising the steps of:
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(a) generating real time score values indicative of performances of players involved in the event that are selected by the participants; (b) conveying to each participant the real time score values of the players; (c) based on step (b), selecting at least one player in the event to comprise a team for each participant of the interactive system; and (d) grouping the participants into a category or league. - View Dependent Claims (12, 13, 14, 15, 16, 17, 18, 19, 20)
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21. An apparatus for providing an interactive game competition among an unlimited number of participants, comprising:
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(a) a central controller; (b) a plurality of data entry terminals remote from the central controller and directly accessible by the participants; (c) a data link linking the data entry terminals to the central controller; (d) a data register having stored therein a predefined database comprising a finite set of data values corresponding to specific elements wherein the data register is accessible to the central controller; (e) a statistical database which includes a set of statistics corresponding to elements of the data register; (f) an unlimited number of subset databases, each subset database selected by a participant and including a non-exclusive subset of elements of the data register, wherein any of said elements may be simultaneously included in an unlimited number of said subset databases; and (g) means for grouping the participants to categories or leagues of participants having similar rankings based on accumulated element values of a participant selected non-exclusive subset of elements. - View Dependent Claims (22, 23, 24)
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25. A method for providing interactive competition among an unlimited number of remote participants, comprising:
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(a) accepting an unlimited number of team rosters each selected by a participant, each team roster selected from a register having a predefined plurality of members, wherein any member may be simultaneously included in an unlimited number of team rosters, each team roster being a non-exclusive subset of the register; (b) evaluating the members of the team roster according to statistics corresponding to the actual performances of each member of the team roster, wherein the statistics are evaluated according to a predetermined relationship; (c) assigning a score to each member based on the evaluation; (d) cumulating the scores of each member on each team roster to obtain a total score for each team roster;
(e) ranking each team roster with respect to other team rosters on the basis of the total score; and(f) grouping the participants into categories or leagues of participants having similar total score rankings.
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Specification