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Apparatus and method for parallel and perspective real-time volume visualization

  • US 5,847,711 A
  • Filed: 08/01/1997
  • Issued: 12/08/1998
  • Est. Priority Date: 09/06/1994
  • Status: Expired due to Term
First Claim
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1. A ray-slice-sweeping method for generating a three-dimensional (3-D) volume projection image having a plurality of pixels, said image being generated from a view point, said method utilizing discrete voxels stored in a 3-D buffer, each of said voxels having a location and at least one voxel value associated therewith, said method comprising the steps of:

  • (a) selecting viewing and processing parameters which define;

    said view point;

    at least one base plane of said 3-D buffer which is employed for projection purposes; and

    first and last processing slices of said 3-D buffer;

    (b) initializing a compositing buffer having a plurality of pixels, each of said pixels having at least color, transparency and position associated therewith;

    (c) sampling voxel values from said 3-D buffer onto a current slice of sample points parallel to said first processing slice to provide sample point values, said current slice being said first processing slice during a first execution of step(c);

    (d) combining said sample point values with said pixels of said compositing buffer along a plurality of interslice ray segments, said segments extending only between said current slice and an adjacent slice associated with said compositing buffer; and

    (e) repeating steps (c) and (d) by sequentially sweeping through subsequent slices of sample points parallel to said first processing slice until said last processing slice is reached, each of said subsequent slices in turn becoming said current slice.

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