Shooting game machine and method of computing the same
First Claim
1. A shooting game machine for shooting at a target displayed on a display, comprising:
- selecting means used by a player for selecting a defense mode; and
computing means for causing a virtual player in a game space to avoid danger when said defense mode is selected so that said virtual player cannot be damaged by the enemy.
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Accused Products
Abstract
A shooting game machine having a gun for shooting at a target displayed on a display. The shooting game machine has a foot-operated input section for being stepped on by a player to select one of attack and defense modes, and a game computing section for computing for a game based on inputs from the foot-operated input section and the gun and a given game program. When the attack mode is selected, the game computing section computes for causing the player to attack and damage an enemy in a game space while the player being exposed to the attacks of the enemy. When the defense mode is selected, the game computing section computes for causing the player to avoid the attacks of the enemy by hiding or taking other actions for avoiding danger.
378 Citations
16 Claims
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1. A shooting game machine for shooting at a target displayed on a display, comprising:
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selecting means used by a player for selecting a defense mode; and computing means for causing a virtual player in a game space to avoid danger when said defense mode is selected so that said virtual player cannot be damaged by the enemy. - View Dependent Claims (15)
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2. A shooting game machine comprising:
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display means for displaying a game scene of a game space; a shooting device; mode selecting means for selecting one of an attack mode and a defense mode; game computing means responsive to an input from said shooting device for (i) performing a game computation causing a virtual player and an enemy in the game space to shoot at each other when said attack mode is selected, and (ii) performing a game computation causing said virtual player in the game space to avoid danger when said defense mode is selected. - View Dependent Claims (3, 4, 5, 6, 7, 8, 9, 10, 11, 16)
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12. A method of computing performed in a shooting game machine, the shooting game machine including a mode selecting means for selecting one of an attack mode and a defense mode, and a shooting device for shooting at a target displayed on a display, said method comprising the steps of:
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computing for determining whether a mode of the shooting game machine has been changed (i) from said attack mode to said defense mode, or (ii) from said defense mode to said attack mode, by a player of a shooting game through use of said mode selecting means; computing for a shooting combat against an enemy in a game scene of a game space displayed on the display based on an input from said shooting device when said attack mode is selected; and computing for causing a virtual player in the game scene of the game space to avoid danger by said enemy when said defense mode is selected so that said virtual player cannot be damaged by the enemy.
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13. An information storage medium having a computer-readable program stored therein for playing a shooting game in a shooting game machine, the shooting game machine including a mode selecting means for selecting one of an attack mode and a defense mode, and a shooting device for shooting at a target displayed on a display, the program being executable by the computer to perform the method steps comprising:
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computing for determining whether a mode of the shooting game machine has been changed (i) from said attack mode to said defense mode, or (ii) from said defense mode to said attack mode, by a player of a shooting game through use of said mode selecting means; computing for a shooting combat against an enemy in a game scene of a game space displayed on the display based on an input from said shooting device, when said attack mode is selected; and computing for causing a virtual player in the game scene of the game space displayed on the display to avoid danger, when said defense mode is selected so that said virtual player cannot be damaged by the enemy.
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14. In combination:
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a) a shooting game machine comprising; a display which displays a game scene of a game space, a computer; a shooting device; mode selecting means for selecting one of an attack mode and a defense mode; game computing means responsive to an input from said shooting device (i) for performing a game computation causing a virtual player and an enemy in the game space to shoot at each other when said attack mode is selected, and (ii) for performing a game computation causing said virtual player in the game space to avoid danger when said defense mode is selected; and b) an information storage medium having a program readable by said computer stored therein, the program being executable by the computer to; compute to determine whether a mode of the shooting game machine has been changed (i) from said attack mode to said defense mode, or (ii) from said defense mode to said attack mode, by a player of a shooting game through using said mode selecting means; compute a shooting combat against an enemy in the game scene of the game space displayed on the display based on input from the said shooting device, when said attack mode is selected; and compute for causing a virtual player in the game scene of the game space displayed on the display to avoid danger, when said defense mode is selected.
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Specification