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Apparatus and method for simulating specular reflection in a computer graphics/imaging system

  • US 5,854,632 A
  • Filed: 10/15/1996
  • Issued: 12/29/1998
  • Est. Priority Date: 10/15/1996
  • Status: Expired due to Term
First Claim
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1. A specular-reflected illumination color intensity data processing unit for a display processor in a real-time computer image generator, comprising:

  • means for receiving separate input data signals characterizing (a) a specular coefficient (SC) for a polygon presently being rendered, (b) a shininess exponent (S) specified for said polygon, and (c) an intensity (Is) of a light source illuminating that polygon;

    means for receiving a Gouraud Shading Intensity (GSI) data signal for each of a plurality of pixels to be displayed as defining said polygon; and

    means for generating a data signal (SL) setting a specular-reflected component of the present pixel illumination intensity as the product of said light source intensity Is data signal and said specular coefficient (SC) data signal and a data signal for a shading term proportional to the exponentiation of GSI by S.

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