Interactive play with a computer
First Claim
1. Interactive apparatus for use with a computer, comprisinga transceiver for two-way communication with a plaything that is configured as a fantasy representation of a corresponding utilitarian object,a control device for causing the computer to send and receive information to and from the plaything via the transceiver, anda fantasy play program that is stored and executable at the plaything and that uses the received information to enable the plaything to provide interactive fantasy simulation of the behavior of the corresponding utilitarian object.
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Accused Products
Abstract
An interactive apparatus for use with a computer, comprising a transceiver for two-way wireless communication with a plaything, the transceiver having terminals for connection to the computer, and a control device for causing the computer to send and receive information to and from the plaything via the transceiver to enable the plaything to provide interactive fantasy simulation of the behavior of a corresponding real-world object. In another aspect, the invention provides a method for enabling fantasy play using a computer and a plaything, comprising at the plaything, delivering output and receiving input associated with the fantasy play, and generating control signals at the computer for controlling the output based on the input, and by wireless communication sending the control signals from the computer to the plaything and sending the input from the plaything to the computer.
430 Citations
13 Claims
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1. Interactive apparatus for use with a computer, comprising
a transceiver for two-way communication with a plaything that is configured as a fantasy representation of a corresponding utilitarian object, a control device for causing the computer to send and receive information to and from the plaything via the transceiver, and a fantasy play program that is stored and executable at the plaything and that uses the received information to enable the plaything to provide interactive fantasy simulation of the behavior of the corresponding utilitarian object.
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4. Interactive apparatus for use with a computer, comprising
a transmitter for communication to a plaything that is configured as a fantasy representation of a corresponding utilitarian object, a control device for retrieving from the computer and sending, via the transmitter to the plaything, synthesized voiced utterances, and a fantasy play program that is stored and executable at the plaything and that cooperates with the transmitter to enable playback of the synthesized voiced utterances at the plaything.
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5. Interactive apparatus for use with a computer, comprising
a receiver for reception of information transmitted from a plaything that is configured as a fantasy representation of a corresponding utilitarian object, the plaything having a locally stored and locally executable fantasy play program that cooperates with the receiver to generate the transmitted information, and a control device for controlling the performance of multimedia material on the computer in response to the information received from the plaything.
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6. A plaything comprising
visual and tactile elements that simulate a utilitarian object and impart a fantastic aura to the plaything to enable fantasy play, where the visual and tactile elements comprise elements of a driver simulator, an input device for receiving input from a user of the plaything, a locally stored and locally executable fantasy play program, an output device that cooperates with the fantasy play program to provide controlled output to the user to aid in the fantasy play, and a transceiver connected to the input and output devices and to the visual and tactile elements, for two-way communication with a computer.
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9. Interactive apparatus comprising
a computer, a plaything that is configured as a fantasy representation of a corresponding utilitarian object, a transceiver coupled to the plaything for two-way communication with the plaything, a control device coupled to the computer for causing the computer to send and receive information to and from the plaything via the transceiver, and a fantasy play program that is stored and executable at the plaything and that uses the received information to enable the plaything to provide interactive fantasy simulation of the behavior of the corresponding utilitarian object.
Specification