Probability game with insured winning
First Claim
1. A probability game having a plurality of game pieces in which each game piece comprises a plurality of areas covered with removable concealer, wherein at least some of the plurality of game pieces containing a combination of void and win areas so that the plurality of game pieces include potential winners, where a void area can void a game piece and wherein redemption is controlled by selection of a ratio of void areas to win areas for the plurality of game pieces and by player-made choices of when to end the game, and further wherein at least one of the plurality of game pieces comprises an indication that allows the player to win in spite of uncovering a predetermined number of voids.
1 Assignment
0 Petitions
Accused Products
Abstract
A probability game having multiple game pieces with areas which are covered with a removable concealer and contain a number of void and/or win areas. The game is controlled by player-made choices with respect to selecting areas to uncover on the game pieces that are potential winners.
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Citations
63 Claims
- 1. A probability game having a plurality of game pieces in which each game piece comprises a plurality of areas covered with removable concealer, wherein at least some of the plurality of game pieces containing a combination of void and win areas so that the plurality of game pieces include potential winners, where a void area can void a game piece and wherein redemption is controlled by selection of a ratio of void areas to win areas for the plurality of game pieces and by player-made choices of when to end the game, and further wherein at least one of the plurality of game pieces comprises an indication that allows the player to win in spite of uncovering a predetermined number of voids.
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10. A method of playing a game having a plurality of game pieces, each game piece having a plurality of areas covered with removable concealer, wherein at least some of the plurality of game pieces contain a combination of void and win areas, comprising the steps of:
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maintaining a storage area at a first location to store status data regarding the plurality of game pieces; changing status data associated with one of the plurality of game pieces prior to encountering a void area in the one game piece in response to signaling from a second location; uncovering play areas on the one game piece; signaling a redemption allowed indication for the one game piece based on the presence of uncovered win areas despite the presence of an uncovered void area if the status data has been changed. - View Dependent Claims (11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24)
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25. A method of playing a game having a plurality of game pieces, each game piece having a plurality of areas covered with removable concealer, wherein at least some of the plurality of game pieces contain a combination of void and win areas, where a void area can void a game piece, comprising the steps of:
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changing at least one of the plurality of game pieces in a predetermined manner prior to encountering a void area in the at least one game piece; uncovering play areas on the at least one game piece; signaling a redemption allowed indication for the at least one game piece based on the presence of uncovered win areas despite the presence of an uncovered void area upon determining that the one game piece has been changed in the predetermined manner. - View Dependent Claims (26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36)
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37. An apparatus to facilitate playing a game having a plurality of game pieces, each game piece having a plurality of areas covered with removable concealer, wherein at least some of the plurality of game pieces contain a combination of void and win areas so that the plurality of game pieces include potential winners, where a void area can void a game piece and wherein redemption is controlled by selection of a ratio of void areas to win areas for the plurality of game pieces and by player-made choices of when to end the game, the apparatus comprising:
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means for storing, at a first location, status data regarding the plurality of game pieces; means for changing status data associated with one of the plurality of game pieces prior to encountering a void area in the one game piece in response to signaling from a second location; means for signaling a redemption allowed indication for the one game piece based on the presence of uncovered win areas despite the presence of uncovered void areas if the status data has been changed. - View Dependent Claims (38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50)
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51. An apparatus of playing a probability game having a plurality of game pieces, each game piece having a plurality of areas covered with removable concealer, wherein at least some of the plurality of game pieces contain a combination of void and win areas so that the plurality of game pieces include potential winners, where a void area can void a game piece and wherein redemption is controlled by selection of a ratio of void areas to win areas for the plurality of game pieces and by player-made choices of when to end the game, the apparatus comprising:
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means for storing an indication that at least one of the plurality of game pieces has been changed in the predetermined manner prior to encountering a void area in the at least one game piece; and means for signaling a redemption allowed indication for the at least one game piece based on the presence of uncovered win areas despite the presence of an uncovered void area upon determining that the at least one game piece has been changed in the predetermined manner. - View Dependent Claims (52, 53, 54, 55)
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56. An apparatus for playing a game having a plurality of game pieces, each game piece having a plurality of areas covered with removable concealer, wherein at least some of the plurality of game pieces contain a combination of void and win areas so that the plurality of game pieces include potential winners, where a void area can void a game piece and wherein redemption is controlled by a selection of a ratio of void areas to win areas for the plurality of game pieces and by player-made choices of when to end the game, the apparatus comprising:
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a storage system having a storage area at a first location to store status data regarding the plurality of game pieces, wherein the storage system accesses the status data to change the status data associated with one of the plurality of game pieces prior to encountering a void area in the one game piece in response to signaling from a second location; and a terminal coupled to exchange information with the storage system, wherein the terminal includes an automatic reader which causes access to the database to obtain status data for the one game piece, the storage system signaling a redemption allowed indication to the terminal for the one game piece based on the presence of uncovered win areas despite the presence of an uncovered void area if the status data has been changed. - View Dependent Claims (57, 58, 59, 60, 61, 62, 63)
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Specification