Methods and apparatus for playing bingo over a wide geographic area
First Claim
1. A system for playing a game of chance over a wide geographic area, wherein said game requires a plurality of game card arrays, each formed from a plurality of symbols positioned in predetermined symbol display locations, and further wherein it is an object of the game to sequentially and randomly generate symbols from a predefined symbol universe, matching generated symbols against the symbols on said game card arrays, with a winner being declared whenever a predefined pattern of generated symbols is formed on at least one of said game card arrays, comprising:
- (a) means for issuing game card arrays in response to game card array issuance requests, at the time of request;
(b) means for communicating over a wide geographic area the sequence of random symbols being generated during a particular game of chance; and
(c) a communications path over which game participants can communicate with the system.
0 Assignments
0 Petitions
Accused Products
Abstract
Methods and apparatus (systems) are set forth for enabling bingo (and similar games of chance, referred to hereinafter collectively as "bingo") to be played in real time at locations which are remote (geographically separated in a physical sense) from the location where the numbers (or more generally symbols) used to play a bingo type of game are being selected. The disclosed methods and apparatus are directed to both passive and interactive systems which allow bingo to be played from the aforementioned remote locations.
-
Citations
63 Claims
-
1. A system for playing a game of chance over a wide geographic area, wherein said game requires a plurality of game card arrays, each formed from a plurality of symbols positioned in predetermined symbol display locations, and further wherein it is an object of the game to sequentially and randomly generate symbols from a predefined symbol universe, matching generated symbols against the symbols on said game card arrays, with a winner being declared whenever a predefined pattern of generated symbols is formed on at least one of said game card arrays, comprising:
-
(a) means for issuing game card arrays in response to game card array issuance requests, at the time of request; (b) means for communicating over a wide geographic area the sequence of random symbols being generated during a particular game of chance; and (c) a communications path over which game participants can communicate with the system. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
-
-
9. A system for playing a game of chance over a wide geographic area, wherein said game requires a plurality of game card arrays, each formed from a plurality of symbols positioned in predetermined symbol display locations, and further wherein it is an object of the game to sequentially and randomly generate symbols from a predefined symbol universe, matching generated symbols against the symbols on said game card arrays, with a winner being declared whenever a predefined pattern of generated symbols is formed on at least one of said game card arrays, comprising:
-
(a) means for purchasing game card arrays in response to game card array purchase requests, at the time of request; (b) means for communicating over a wide geographic area the sequence of random symbols being generated during a particular game of chance; and (c) a communications path over which game participants can communicate with the system. - View Dependent Claims (10, 11, 12, 13, 14, 15, 16)
-
-
17. A system for playing a game of chance over a wide geographic area, wherein said game requires a plurality of game card arrays, each formed from a plurality of symbols positioned in predetermined symbol display locations, and further wherein it is an object of the game to sequentially and randomly generate symbols from a predefined symbol universe, matching generated symbols against the symbols on said game card arrays, with a winner being declared whenever a predefined pattern of generated symbols is formed on at least one of said game card arrays, comprising:
-
(a) means for creating game card arrays in response to game card array creation requests, at the time of request; (b) means for communicating over a wide geographic area the sequence of random symbols being generated during a particular game of chance; and (c) a communications path over which game participants can communicate with the system. - View Dependent Claims (18, 19, 20, 21, 22, 23, 24)
-
-
25. A system for playing a game of chance over a wide geographic area, wherein said game requires a plurality of game card arrays, each formed from a plurality of symbols positioned in predetermined symbol display locations, and further wherein it is an object of the game to sequentially and randomly generate symbols from a predefined symbol universe, matching generated symbols against the symbols on said game card arrays, with a winner being declared whenever a predefined pattern of generated symbols is formed on at least one of said game card arrays, comprising:
-
(a) means for validating game card arrays in response to game card array validation requests, at the time of request; (b) means for communicating over a wide geographic area the sequence of random symbols being generated during a particular game of chance; and (c) a communications path over which game participants can communicate with the system. - View Dependent Claims (26, 27, 28, 29, 30, 31, 32)
-
-
33. A system for playing a game of chance over a wide geographic area, wherein said game requires a plurality of game card arrays, each formed from a plurality of symbols positioned in predetermined symbol display locations, and further wherein it is an object of the game to sequentially and randomly generate symbols from a predefined symbol universe, matching generated symbols against the symbols on said game card arrays, with a winner being declared whenever a predefined pattern of generated symbols is formed on at least one of said game card arrays, comprising:
-
(a) means for registering game card arrays in response to game card array registration requests, at the time of request; (b) means for communicating over a wide geographic area the sequence of random symbols being generated during a particular game of chance; and (c) a communications path over which game participants can communicate with the system. - View Dependent Claims (34, 35, 36, 37, 38, 39, 40)
-
-
41. A method for playing a game of chance over a wide geographic area, wherein said game requires a plurality of game card arrays, each formed from a plurality of symbols positioned in predetermined symbol display locations, and further wherein it is an object of the game to sequentially and randomly generate symbols from a predefined symbol universe, matching generated symbols against the symbols on said game card arrays, with a winner being declared whenever a predefined pattern of generated symbols is formed on at least one of said game card arrays, comprising the steps of:
-
(a) issuing game card arrays in response to game card array issuance requests, at the time of request; (b) communicating over a wide geographic area the sequence of random symbols being generated during a particular game of chance; and (c) linking game participants with the system utilizing a communications path to enable said participants to communicate therewith. - View Dependent Claims (42, 43, 44)
-
-
45. A method for playing a game of chance over a wide geographic area, wherein said game requires a plurality of game card arrays, each formed from a plurality of symbols positioned in predetermined symbol display locations, and further wherein it is an object of the game to sequentially and randomly generate symbols from a predefined symbol universe, matching generated symbols against the symbols on said game card arrays, with a winner being declared whenever a predefined pattern of generated symbols is formed on at least one of said game card arrays, comprising the steps of:
-
(a) purchasing game card arrays in response to game card array purchase requests, at the time of request; (b) communicating over a wide geographic area the sequence of random symbols being generated during a particular game of chance; and (c) linking game participants with the system utilizing a communications path to enable said participants to communicate therewith. - View Dependent Claims (46, 47, 48)
-
-
49. A method for playing a game of chance over a wide geographic area, wherein said game requires a plurality of game card arrays, each formed from a plurality of symbols positioned in predetermined symbol display locations, and further wherein it is an object of the game to sequentially and randomly generate symbols from a predefined symbol universe, matching generated symbols against the symbols on said game card arrays, with a winner being declared whenever a predefined pattern of generated symbols is formed on at least one of said game card arrays, comprising the steps of:
-
(a) creating game card arrays in response to game card creation purchase requests, at the time of request; (b) communicating over a wide geographic area the sequence of random symbols being generated during a particular game of chance; and (c) linking game participants with the system utilizing a communications path to enable said participants to communicate therewith. - View Dependent Claims (50, 51, 52)
-
-
53. A method for playing a game of chance over a wide geographic area, wherein said game requires a plurality of game card arrays, each formed from a plurality of symbols positioned in predetermined symbol display locations, and further wherein it is an object of the game to sequentially and randomly generate symbols from a predefined symbol universe, matching generated symbols against the symbols on said game card arrays, with a winner being declared whenever a predefined pattern of generated symbols is formed on at least one of said game card arrays, comprising the steps of:
-
(a) validating game card arrays in response to game card array validation requests, at the time of request; (b) communicating over a wide geographic area the sequence of random symbols being generated during a particular game of chance; and (c) linking game participants with the system utilizing a communications path to enable said participants to communicate therewith. - View Dependent Claims (54, 55, 56)
-
-
57. A method for playing a game of chance over a wide geographic area, wherein said game requires a plurality of game card arrays, each formed from a plurality of symbols positioned in predetermined symbol display locations, and further wherein it is an object of the game to sequentially and randomly generate symbols from a predefined symbol universe, matching generated symbols against the symbols on said game card arrays, with a winner being declared whenever a predefined pattern of generated symbols is formed on at least one of said game card arrays, comprising the steps of:
-
(a) registering game card arrays in response to game card array registration requests, at the time of request; (b) communicating over a wide geographic area the sequence of random symbols being generated during a particular game of chance; and (c) linking game participants with the system utilizing a communications path to enable said participants to communicate therewith. - View Dependent Claims (58, 59, 60)
-
-
61. A system for playing a game of chance over a wide geographic area, wherein said game requires a plurality of game card arrays, each formed from a plurality of symbols positioned in predetermined symbol display locations, and further wherein it is an object of the game to sequentially and randomly generate symbols from a predefined symbol universe, matching generated symbols against the symbols on said game card arrays, with a winner being declared whenever a predefined pattern of generated symbols is formed on at least one of said game card arrays, comprising:
-
(a) means for communicating over a wide geographic area the sequence of random symbols being generated during a particular game to thereby enable players over the wide geographic area to participate in the game of chance; and (b) a communications path for allowing game participants to communicate with the system when the game participants are physically located over a wide geographic area.
-
-
62. A method for operating a gaming system for playing a game of chance over a wide geographic area, wherein said game requires a plurality of game card arrays, each formed from a plurality of symbols positioned in predetermined symbol display locations, and further wherein it is an object of the game to sequentially and randomly generate symbols from a predefined symbol universe, matching generated symbols against the symbols on said game card arrays, with a winner being declared whenever a predefined pattern of generated symbols is formed on at least one of said game card arrays, comprising the steps of:
-
(a) keeping track of game card arrays in play; (b) communicating over a wide geographic area the sequence of random symbols being generated during a particular game of chance to thereby enable players over the wide geographic area to participate in the game of chance; and (c) providing a communications path for allowing a game participant to communicate with the system.
-
-
63. A method for operating a gaming system for interactively playing a game of chance over a wide geographic area, wherein said game requires a plurality of game card arrays, each formed from a plurality of symbols positioned in predetermined symbol display locations, and further wherein it is an object of the game to sequentially and randomly generate symbols from a predefined symbol universe, matching generated symbols against the symbols on said game card arrays, with a winner being declared whenever a predefined pattern of generated symbols is formed on at least one of said game card arrays, comprising the steps of:
-
(a) communicating over a wide geographic area the sequence of random symbols being generated during a particular game of chance to thereby enable players over the wide geographic area to participate in the game of chance; and (b) providing a communications path for allowing game participants to communicate with the system when the game participants are physically located over a wide geographic area.
-
Specification