Kinetic interactive play structure
First Claim
1. An interactive play structure comprising:
- a support frame capable of supporting one or more play participants;
one or more play-participant-activated play elements disposed at various locations and/or elevations throughout said support frame, each said play element being adapted to impart or transfer kinetic energy to other play elements or to an intermediate play media; and
triggering means adapted to receive a signal or energy from one or more of said play elements or said play media and being operable to trigger or increase the probability of a desired event or chain of events having visual, aural and/or aesthetic appeal;
said play elements being arranged in a predetermined sequence such that said play elements must be successfully operated in said predetermined sequence to cause said triggering means to operate.
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Accused Products
Abstract
An interactive play structure is provided for facilitating team-oriented or group interactive play to achieve a common desired effect. The play structure includes a number of play elements disposed at various locations and elevations throughout the play structure. Each play element can be activated or operated by one or more play participants to complete one of several necessary steps in a chain of triggering events resulting in energy being transferred from one play element to the next. The overall completion of the chain of events results in a common desired result or effect, such as a domino-like cascade of various mechanisms, balls, water and/or the like. Play participants achieve the final goal through a collective team effort requiring the coordinated completion of several smaller objectives comprising each necessary step in the chain of triggering events.
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Citations
28 Claims
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1. An interactive play structure comprising:
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a support frame capable of supporting one or more play participants; one or more play-participant-activated play elements disposed at various locations and/or elevations throughout said support frame, each said play element being adapted to impart or transfer kinetic energy to other play elements or to an intermediate play media; and triggering means adapted to receive a signal or energy from one or more of said play elements or said play media and being operable to trigger or increase the probability of a desired event or chain of events having visual, aural and/or aesthetic appeal; said play elements being arranged in a predetermined sequence such that said play elements must be successfully operated in said predetermined sequence to cause said triggering means to operate. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14)
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15. An interactive play structure capable of supporting one or more play participants thereon comprising a human-sized Rube Goldberg contraption, including a plurality of human-operated devices, such as squirrel cages, treadmills, conveyers, levers, pulleys, gears, balance beams, water wheels, windmills and/or other mechanical, electrical, pneumatic or hydraulic devices capable of receiving or transferring kinetic energy, said devices being operably connected to one another and arranged in a predetermined sequence such that each said device must be operated in said predetermined sequence to cause a desired event or chain of events to occur.
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16. An interactive play structure comprising:
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a support frame; one or more water-operated interactive play elements disposed at various locations and/or elevations throughout said support frame; one or more non-water operated interactive play elements disposed at various locations and/or elevations throughout said support frame; and a triggering device adapted to receive a signal or energy from one or more of said interactive play elements and being operable to trigger or increase the probability of a desired event or chain of events to occur having visual, aural and/or aesthetic appeal; said interactive play elements being arranged in a predetermined sequence such that they must be successfully operated in said predetermined sequence to cause said triggering device to trigger said desired event or chain of events. - View Dependent Claims (17, 18, 19, 20, 21, 22, 23, 24, 25, 26)
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27. An interactive play structure comprising:
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a support frame comprising a plurality of interconnected water conducting elements; one or more play-participant-activated play elements disposed at various locations and/or elevations throughout said support frame, each said play element being adapted to impart or transfer kinetic energy to other play elements or to an intermediate play media; and a triggering device adapted to receive a signal or energy from one or more of said play elements or said play media and being operable to trigger or increase the probability of a desired event or chain of events having visual, aural and/or aesthetic appeal; said play elements being arranged in a predetermined sequence such that said play elements must be successfully operated in said predetermined sequence to cause said triggering device to operate.
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28. An interactive play structure comprising:
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support means for safely supporting one or more play participants; one or more play-participant-activated means disposed at various locations and/or elevations throughout said support frame for imparting or transferring kinetic energy to other play-participant-activated means and/or to an intermediate play media; and triggering means for receiving a signal or energy from one or more of said play-participant-activated means and being operable to trigger or increase the probability of a desired event or chain of events having visual, aural and/or aesthetic appeal; said play-participant-operated means being arranged in a predetermined sequence such that said play-participant-operated means must be successfully operated in said predetermined sequence to cause said triggering device to operate.
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Specification