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Video game apparatus, method of controlling the growth of play character in video game, and video game medium therefor

  • US 5,885,156 A
  • Filed: 11/21/1996
  • Issued: 03/23/1999
  • Est. Priority Date: 11/24/1995
  • Status: Expired due to Term
First Claim
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1. A video game apparatus for operation by a video game player, comprising:

  • a display unit for displaying a player character and player event patterns of said player character including at least one of speech and actions, and menus corresponding to said player event patterns;

    an input control unit for permitting selection of said player event patterns from said menus by said video game player;

    event memory means for storing said player event patterns selected by said input control unit;

    event control means for reading said player event patterns selected by said input control unit from said event memory means and controlling said player character to perform said player event patterns;

    credit memory means for storing a number of at least one type of credit given to said player character;

    credit varying means for varying said number of said at least one type of credit by a variance amount depending on said player event patterns selected by said input control unit;

    probability change control means for randomly setting a probability of said variance amount being one of a range of values depending on said player event patterns selected by said input control unit;

    ability value memory means for storing a plurality of ability values representing a plurality of abilities of said player character; and

    distributing means for permitting said video game player to effect a distribution of said credits from said credit memory means to said plurality of ability values in response to said input control unit, and updating said ability values stored in said ability value memory means according to the distribution.

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