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Gaming machine with multiple independent display gaming areas

  • US 5,890,962 A
  • Filed: 06/27/1996
  • Issued: 04/06/1999
  • Est. Priority Date: 12/28/1993
  • Status: Expired due to Fees
First Claim
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1. A gaming machine wherein a plurality of types of symbols are dynamically displayed in sequence and a win or loss is determined based on a combination of the symbols displayed when the dynamic display is stopped, said gaming machine comprising:

  • a display section having a plurality of display areas for dynamically displaying predetermined types of symbols in sequence and displaying a stop condition of the dynamic display, each of the display areas is for displaying a respective game;

    a control section for performing display control to cause each of the display areas to make a transition from display in a symbol stop condition to that in a dynamic condition in which the symbols change dynamically, and further to make a transition from the display in the dynamic condition to that in the stop condition;

    an active gaming area determination section for selecting at least one display area as an active gaming area among the plurality of display areas;

    a judgment section for judging whether or not a respective combination of the symbols displayed in said at least one display area selected by said active gaming area determination section is a respective first predetermined combination when the display in the dynamic condition produced in said at least one display area transitions to the display in the stop condition;

    a win processing section for executing a first predetermined win process when said judgment section judges that the respective combination of the symbols is the respective first predetermined combination;

    a definition section for defining a plurality of betting lines each indicating positions of symbols whose combination is judged by said judgment section;

    a betting line determination section for determining at least one of the betting lines defined by said definition section to be an active betting line used for gaming in the at least one display area selected by said active gaming area determination section;

    wherein said judgment section makes the judgment whether the symbol combination is the respective first predetermined combination for each of the betting lines determined by said betting line determination section;

    a betting line selection acceptance section for accepting selection specification of at least one active betting line used for gaming among the betting lines defined by said definition section in the at least one display area selected by said active gaming area determination section; and

    wherein said betting line determination section determines the betting line corresponding to the selection specification accepted through said betting line selection acceptance section to be the active betting line for gaming.

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