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Method and system for high performance computer-generated virtual environments

  • US 5,905,499 A
  • Filed: 07/05/1995
  • Issued: 05/18/1999
  • Est. Priority Date: 07/05/1995
  • Status: Expired due to Term
First Claim
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1. A method for rendering a virtual environment comprising a first environment and a second environment wherein said second environment can image of a group of real world objects, wherein the group of real world objects has a three dimensional appearance, said method comprising the steps ofsupplying a database with a plurality of stereoscopic pairs of texture maps for associated polygons, wherein at least some of the polygons correspond to the group of real world objects, and at least some of the pairs of texture maps comprise an image of the group of objects;

  • supplying to a computer system, from the database, a selected pair of texture maps and an associated polygon or polygons, which correspond to the group of real world objects; and

    operating the computer system to display the selected pair of texture maps and the associated pylygon or polygons wherein said associated polygon or polygons comprise a non-flat backdrop viewable through a portal in the first environment, wherein at least a portion of the non-flat backdrop is located in a plane differing from the plane of the portal, wherein the pair of texture maps and the associated polygon or polygons which correspond to the group of objects determine the stereoscopic view of the second environment.

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