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Interactive movement and contact simulation game

  • US 5,913,727 A
  • Filed: 06/13/1997
  • Issued: 06/22/1999
  • Est. Priority Date: 06/02/1995
  • Status: Expired due to Fees
First Claim
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1. An interactive movement and contact simulation game apparatus, a game being enacted between a player and an image, the apparatus comprising:

  • a light emitting video display means producing a computer generated image of a combatant, and also producing a non-visible light signal at a wavelength of light not within the human visual spectrum, on the display means, the non-visible light signal moved with time to sequential positions on the display means;

    a plurality of body position sensing means, fixed for moving with the player, and responsive to the non-visible light signal from the display means for determining positions of the body position sensing means relative to the display means, and further including a body-mounted signal transceiving means in communication with the sensing means;

    a three dimensional viewing means, worn over the player'"'"'s eyes, said viewing means enabling the player to see the image on the video display means as a three-dimensional image;

    a computerized control means providing a signal transceiving means, in communication with, and responsive to the display means, and the body-mounted signal transceiving means, such that the computerized control means, generates and controls movement of the image on the display means, the movement of the image on the display means reflecting, mimicking and coordinating with movements of the player, such that the player faces and interacts with the combatant.

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