Interactive movement and contact simulation game
First Claim
1. An interactive movement and contact simulation game apparatus, a game being enacted between a player and an image, the apparatus comprising:
- a light emitting video display means producing a computer generated image of a combatant, and also producing a non-visible light signal at a wavelength of light not within the human visual spectrum, on the display means, the non-visible light signal moved with time to sequential positions on the display means;
a plurality of body position sensing means, fixed for moving with the player, and responsive to the non-visible light signal from the display means for determining positions of the body position sensing means relative to the display means, and further including a body-mounted signal transceiving means in communication with the sensing means;
a three dimensional viewing means, worn over the player'"'"'s eyes, said viewing means enabling the player to see the image on the video display means as a three-dimensional image;
a computerized control means providing a signal transceiving means, in communication with, and responsive to the display means, and the body-mounted signal transceiving means, such that the computerized control means, generates and controls movement of the image on the display means, the movement of the image on the display means reflecting, mimicking and coordinating with movements of the player, such that the player faces and interacts with the combatant.
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Accused Products
Abstract
An interactive contact and simulation game apparatus in which a player and a three dimensional computer generated image interact in simulated physical contact. Alternately two players may interact through the apparatus of the invention. The game apparatus includes a computerized control means generating a simulated image or images of the players, and displaying the images on a large display means. A plurality of position sensing and impact generating means are secured to various locations on each of the player'"'"'s bodies. The position sensing means relay information to the control means indicating the exact position of the player. This is accomplished by the display means generating a moving light signal, invisible to the player, but detected by the position sensing means and relayed to the control means. The control means then responds in real time to the player'"'"'s position and movements by moving the image in a combat strategy. When simulated contact between the image and the player is determined by the control means, the impact generating means positioned at the point of contact is activated to apply pressure to the player, thus simulating contact. With two players, each players sees his opponent as a simulated image on his display device.
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Citations
20 Claims
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1. An interactive movement and contact simulation game apparatus, a game being enacted between a player and an image, the apparatus comprising:
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a light emitting video display means producing a computer generated image of a combatant, and also producing a non-visible light signal at a wavelength of light not within the human visual spectrum, on the display means, the non-visible light signal moved with time to sequential positions on the display means; a plurality of body position sensing means, fixed for moving with the player, and responsive to the non-visible light signal from the display means for determining positions of the body position sensing means relative to the display means, and further including a body-mounted signal transceiving means in communication with the sensing means; a three dimensional viewing means, worn over the player'"'"'s eyes, said viewing means enabling the player to see the image on the video display means as a three-dimensional image; a computerized control means providing a signal transceiving means, in communication with, and responsive to the display means, and the body-mounted signal transceiving means, such that the computerized control means, generates and controls movement of the image on the display means, the movement of the image on the display means reflecting, mimicking and coordinating with movements of the player, such that the player faces and interacts with the combatant. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. An interactive movement and contact simulation game apparatus, for a game being enacted between a pair of players, the apparatus comprising:
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a pair of light emitting wall mounted video display means each producing a computer generated image of a one of the players positioned in front of the other on a display means, and also producing a non-visible light signal on each of the display means, the light signal sequentially positioned, in superposition over the generated image, and moved with time to sequential positions on the display means; a pair of a plurality of body position sensing means, each one distributed on, and fixed for moving with one of the pair of players, and responsive to the light signal from the display means adjacent thereto for determining positions of the players body parts relative to the display means, and further including a pair of body-mounted signal transceiving means, each mounted on one of the players; a pair of three dimensional viewing means, each one of the viewing means worn over the eyes of one of the players, said viewing means enabling each one of the players to see the image on the display means as a three-dimensional image; a computerized control means providing a signal transceiving means, in communication with, and responsive to each of the display means, and each of the body-mounted signal transceiving means, such that the computerized control means, generates and controls movement of each of the images on each of the display means, the movement of each image on each of the display devices reflecting, mimicking and coordinated with movements of the one of the players in front of the other one of the display devices, such that each of the players perceives that said player faces and interacts with the other of the players. - View Dependent Claims (12, 13, 14, 15, 16, 17, 18, 19, 20)
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Specification