Game for testing acuity of the senses
First Claim
1. An apparatus for a game utilizing the senses, said apparatus comprising:
- a means for testing acuity of the senses including a set of questions corresponding to each of three or more selected senses, said selected senses selected from the group consisting of sight, hearing, taste, smell, touch, and extrasensory perception, each of said questions in each of said sets designed to test a player'"'"'s sensory acuity for that particular sense, anda means for randomly selecting one of said questions on a turn-by-turn basis to thereby utilize said questions to play said game.
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Abstract
A game for testing the senses comprising a game board having a start area, a finish area, and a playing area positioned between the start and finish. The playing area is divided into a plurality of sequential spaces. Indicia are provided on some of the spaces for providing instructions relating to selection of questions and for manuevering game piece icons through the playing area. Six sets of questions for testing the acuity of the senses are provided. One set of questions is provided for each of the six senses of sight, hearing, taste, smell, touch, and extrasensory perception. Each of the questions has a point value corresponding to the level of difficulty of the question. A random generator is provided for randomly selecting one of the questions on a turn-by-turn basis to thereby utilize the questions to play the game. The random generator for random selection is preferably weighted such that the random generator is most likely to select a question for touch, less likely to select a question for sight than for taste, hearing, or smell, and least likely to select a question for extrasensory perception.
34 Citations
24 Claims
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1. An apparatus for a game utilizing the senses, said apparatus comprising:
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a means for testing acuity of the senses including a set of questions corresponding to each of three or more selected senses, said selected senses selected from the group consisting of sight, hearing, taste, smell, touch, and extrasensory perception, each of said questions in each of said sets designed to test a player'"'"'s sensory acuity for that particular sense, and a means for randomly selecting one of said questions on a turn-by-turn basis to thereby utilize said questions to play said game. - View Dependent Claims (2, 3, 4, 5)
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6. An apparatus for a game utilizing the senses, said apparatus comprising:
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a game board, said game board having a start area, a finish area, and a playing area positioned between said start and said finish, said playing area divided into a plurality of sequential spaces; two or more icons, said icons sized to fit substantially in said spaces; a set of questions testing a player'"'"'s sense of sight, a set of questions testing a player'"'"'s sense of hearing, a set of questions testing a player'"'"'s sense of taste, a set of questions testing a player'"'"'s sense of smell, a set of questions testing a player'"'"'s sense of touch, each of said questions having a point value corresponding to the level of difficulty of said question, and a means for randomly selecting one of said questions on a turn-by-turn basis to thereby utilize said questions to play said game by maneuvering said icons through said playing area in accordance with said point values. - View Dependent Claims (7, 8, 9, 10, 11)
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12. A method of playing a game using the senses, said method comprising the steps of:
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(a) providing a means for testing acuity of the senses including a set of questions corresponding to each of three or more selected senses, said selected senses selected from the group consisting of sight, hearing, taste, smell, touch, and extrasensory perception, each of said questions within each of said sets designed to test a player'"'"'s sensory acuity for that particular sense; (b) taking a turn, wherein said step of taking a turn comprises randomly selecting one of said questions and having a player attempt to answer said selected question; and (c) repeating said step of taking a turn until a winner of said game is determined. - View Dependent Claims (13, 14, 15, 16)
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17. A method of playing a game using the senses, to be played by two or more players, comprising the steps of:
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(a) providing a game board, said game board having a start area, a finish area, and a playing area positioned between said start and said finish, said playing area divided into a sequence of spaces; (b) providing two or more icons, said icons sized to fit in said spaces; (c) providing a set of questions testing a player'"'"'s sense of sight, each of said questions having a point value corresponding to the level of difficulty of said question, (d) providing a set of questions testing a player'"'"'s sense of hearing, each of said questions having a point value corresponding to the level of difficulty of said question, (e) providing a set of questions testing a player'"'"'s sense of taste, each of said questions having a point value corresponding to the level of difficulty of said question, (f) providing a set of questions testing a player'"'"'s sense of smell, each of said questions having a point value corresponding to the level of difficulty of said question, (g) providing a set of questions testing a player'"'"'s sense of touch, each of said questions having a point value corresponding to the level of difficulty of said question, (h) providing a means for randomly selecting one of said sets of questions, (i) assigning one of said icons to each of said players, (j) placing said assigned icons in said start area, (k) assigning a sequence of play to said players, (l) having said players take turns in said assigned sequence of play to thereby maneuver each player'"'"'s assigned icon through said playing area, each of said turns comprising, (i) operating said means to thereby randomly select one of said sets of questions; (ii) selecting a question from said selected set of questions; (iii) attempting to answer said selected question; and (iv) if said question was answered correctly, moving said player'"'"'s icon a sequential number of spaces on said playing area corresponding to said point value of said question, and then repeating said step of taking a turn, or (v) if said question was answered incorrectly, ending that player'"'"'s turn, whereupon the next player in said sequence of play takes one of said turns; and (m) repeating said sequence of taking a turn until one of the players wins said game by maneuvering said winning player'"'"'s assigned icon to said finish before any other player. - View Dependent Claims (18, 19, 20, 21, 22, 23, 24)
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Specification