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Method for simulating temporal aspects of area weapons

  • US 5,941,708 A
  • Filed: 05/24/1996
  • Issued: 08/24/1999
  • Est. Priority Date: 05/24/1996
  • Status: Expired due to Term
First Claim
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1. A method for simulating temporal aspects of area weapons effects systems by a processor, the method comprising the steps of:

  • determining whether a player is within an area covered by an area weapons effect simulation;

    generating a probability of kill for the player based upon player parameters and upon simulation parameters;

    assessing results on the player based on the probability of kill; and

    iterating the steps of determining, generating, and assessing, if a duration of the area weapons effect simulation is for more than one interval.

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