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Method, system, and computer program product for bump mapping in tangent space

  • US 5,949,424 A
  • Filed: 02/28/1997
  • Issued: 09/07/1999
  • Est. Priority Date: 02/28/1997
  • Status: Expired due to Term
First Claim
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1. A method for shading a computer graphics image, the computer graphics image including an object surface, comprising the steps of:

  • building a tangent space transform matrix, said tangent space transform matrix having elements comprised of normal, tangent, and binormal vector components determined at a point on the object surface;

    transforming a shading vector at said point into a tangent space defined by said tangent space transform matrix to form a corresponding tangent space shading vector;

    performing a vector operation between said tangent space shading vector and a perturbed normal in tangent space at said point; and

    computing a shading value for said point based on said vector operation performed in said performing step;

    whereby, said shading value can be mapped to a pixel to shade the object surface.

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