×

System and method for increasing performance by efficient use of limited resources via incremental fetching, loading and unloading of data assets of three-dimensional worlds based on transient asset priorities

  • US 5,956,039 A
  • Filed: 07/25/1997
  • Issued: 09/21/1999
  • Est. Priority Date: 07/25/1997
  • Status: Expired due to Term
First Claim
Patent Images

1. A process for increasing the performance associated with creating an interactive three dimensional (3D) world that is modeled using assets each having an asset type, said 3D world capable of being viewed on a computer display from the viewpoint of a virtual camera having a selectable velocity and position, said process comprising the steps of:

  • determining a world bounding box for the world;

    creating a grid enclosing said world bounding box, said grid comprising a plurality of regions;

    defining region priorities to said regions; and

    assigning asset priorities for said assets based on the asset types and said region priorities.

View all claims
  • 5 Assignments
Timeline View
Assignment View
    ×
    ×