Computer system for playing competing type game with specific characteristic removable data
First Claim
1. A computer game system in which two human players compete against each other comprising:
- a ROM for storing a computer game;
a RAM into which the ROM loads the computer game;
a CPU controlling the loading of the computer game into the RAM and executing the game;
at least two control units, each used by a player to play the computer game;
at least two machine-readable medium each containing at least a first data and a separate second data, different from the first data, said first data corresponding to a respective player'"'"'s ability to play the computer game, and the separate second data corresponding to previous accomplishment of said respective player in playing the computer game;
means for enabling each player to wager a portion of the data corresponding to his respective previous accomplishment in playing the computer game that he will defeat the other player when playing the computer game; and
means for deducting the portion wagered of the data corresponding to previous accomplishment from the losing player and adding it to the winning player, whereinthe data contained in said at least two machine-readable medium is not changed by any software stored in said ROM, and cannot be directly changed by the respective player.
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Accused Products
Abstract
In a computer system for playing a computer game of the present invention, the computer game is a competing type game and specific characteristic data of each of game players is stored in a memory card of each game player. The specific characteristic data is removable from one memory to another memory in accordance with result of the competing game. The memory card is detachable from the computer system. Further, the computer system is able to be connected with a network. Therefore, a skill of the game player is displayed and stored clearly and correctly. Further, each skill of the game players is displayed on all display units of the game players at same time on the network. Therefore, all game players are able to play a same computer game at the same time on the network and one game player is able to recognize the skills of other game players on the network
141 Citations
6 Claims
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1. A computer game system in which two human players compete against each other comprising:
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a ROM for storing a computer game; a RAM into which the ROM loads the computer game; a CPU controlling the loading of the computer game into the RAM and executing the game; at least two control units, each used by a player to play the computer game; at least two machine-readable medium each containing at least a first data and a separate second data, different from the first data, said first data corresponding to a respective player'"'"'s ability to play the computer game, and the separate second data corresponding to previous accomplishment of said respective player in playing the computer game; means for enabling each player to wager a portion of the data corresponding to his respective previous accomplishment in playing the computer game that he will defeat the other player when playing the computer game; and means for deducting the portion wagered of the data corresponding to previous accomplishment from the losing player and adding it to the winning player, wherein the data contained in said at least two machine-readable medium is not changed by any software stored in said ROM, and cannot be directly changed by the respective player. - View Dependent Claims (2, 3)
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4. A computer game system in which two human players compete against each other comprising:
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a plurality of computer game units each including a ROM for storing a computer game, a RAM into which the ROM loads the computer game, a CPU controlling the loading of the computer game into the RAM and executing the game, at least two control units, each used by a player to play the computer game, at least two machine-readable medium each containing at least a first data and a separate second data, different from the first data, said first data corresponding to a respective player'"'"'s ability to play the computer game, and the separate second data corresponding to previous accomplishment of said respective player in playing the computer game; means for enabling each player to wager a portion of the data corresponding to his respective previous accomplishment in playing the computer game that he will defeat the other player when playing the computer game, and means for deducting the portion wagered of the data corresponding to previous accomplishment from the losing player and adding it to the winning player; and a network for connecting the plurality of computer game units with each other enabling said two human players to play the computer game via said network, wherein the data contained in said at least two machine-readable medium is not changed by any software stored in said ROM, and cannot be directly changed by the respective player. - View Dependent Claims (5, 6)
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Specification