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Network multiplayer game

  • US 5,964,660 A
  • Filed: 06/18/1997
  • Issued: 10/12/1999
  • Est. Priority Date: 06/18/1997
  • Status: Expired due to Term
First Claim
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1. A method for playing a computer game in which players can be added to the game over time and in which the object of the game is to acquire the game "space" allocated to adjacent players, the method comprising:

  • providing a data base for retaining a record associated with each of the players in the game;

    first adding a first player to said data base, wherein said first player is initially allocated a first player game space and first player game resources that can be used in an effort to acquire the game space that is adjacent to said first player game space and is associated with one or more other players; and

    second adding a second player to said data base, wherein said second player is initially allocated a second player game space and second player game resources that can be used in an effort to acquire the game space that is adjacent to said second player game space and associated with one or more other players;

    wherein said step of second adding includes using a predetermined parameter to locate said second player game space relative to said first player game space so that said first player does not have an unreasonable advantage relative to said second player that could lead to said second player game space and second player game resources being acquired by said first player before said second player has a meaningful opportunity to play the game.

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