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Geomorphs and variable resolution control of progressive meshes

  • US 5,966,133 A
  • Filed: 02/07/1997
  • Issued: 10/12/1999
  • Est. Priority Date: 01/11/1996
  • Status: Expired due to Term
First Claim
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1. A method of creating a smooth visual transition between any two meshes of a progressive resolution succession of meshes representing a multi-dimensional geometric object for computer graphics, comprising:

  • selecting a coarser mesh and a finer mesh from the progressive resolution succession of meshes specified by a base mesh and a sequence of vertex split transformations which yield the progressive resolution succession of meshes when applied in sequence beginning with the base mesh, each mesh in the progressive resolution succession being defined by a set of position coordinates and a connectivity of a plurality of vertices, the vertex split transformations each modifying a position coordinate of a split vertex in a current mesh in the progressive resolution succession to yield a new position coordinate of the split vertex and introduce a position coordinate of a new vertex in a next mesh in the progressive resolution succession such that each vertex of the finer mesh has a vertex position derived from a vertex position of an ancestor vertex in the coarser mesh; and

    defining a geomorph having a set of vertices with a connectivity of the finer mesh and a set of vertex positions, at least some of the vertex positions varying between position coordinates of vertices in the finer mesh and position coordinates of their ancestor vertices in the coarser mesh according to a blend parameter;

    evaluating the geomorph at a plurality of values of the blend parameter; and

    displaying views of the geometric object based on the geomorph evaluated at the values of the blend parameter.

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