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Caching and coherency control of multiple geometry accelerators in a computer graphics system

  • US 5,969,726 A
  • Filed: 05/30/1997
  • Issued: 10/19/1999
  • Est. Priority Date: 05/30/1997
  • Status: Expired due to Term
First Claim
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1. A computer graphics system for rendering graphics primitives based upon primitive data, including vertex states and property states, received from a host computer through a graphics interface, the system comprising:

  • a plurality of geometry accelerators each configured to process primitive data to render graphics primitives from one or more vertex states in accordance with property states currently-maintained in said geometry accelerator; and

    a distributor configured to divide the primitive data into chunks of primitive data and to distribute each of said chunks of primitive data to a current geometry accelerator recipient, and further configured to store and resend selected primitive data to said plurality of geometry accelerators based upon whether the one or more vertices of a graphics primitive are contained in more than one of said chunks of primitive data.

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