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Method and apparatus for managing faults and exceptions

  • US 5,971,851 A
  • Filed: 12/27/1996
  • Issued: 10/26/1999
  • Est. Priority Date: 12/27/1996
  • Status: Expired due to Term
First Claim
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1. In a gaming system having electrical and mechanical subsystems for facilitating play of a game, a method for maintaining and providing audio and visual functionalities in said system should a fault occur in one of the subsystems during game play, each of the subsystems having a number of functional parameters defining the operational state of that subsystem and a corresponding callback list listing other subsystems to be notified upon occurrence of a particular pre-defined event, comprising the steps of:

  • a) detecting the occurrence of a fault generated in one of said subsystems;

    b) generating a strangle request and communicating such request to each of said subsystems to cause each subsystem to complete any already-started processing of the callback list corresponding thereto in response to a previous event and to inhibit each subsystem from initiating new processing of the corresponding callback list in response to the occurrence of a new event;

    c) storing the functional parameters and callback list of each subsystem;

    d) re-initiating each of said subsystems; and

    e) loading and activating an intermission routine utilizing audio and visual subsystems to play an audio-visual video clip to occupy the attention of the system user until the fault is cleared.

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