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System and method for increasing the performance for real-time rendering of three-dimensional polygonal data

  • US 5,973,699 A
  • Filed: 09/19/1996
  • Issued: 10/26/1999
  • Est. Priority Date: 09/19/1996
  • Status: Expired due to Term
First Claim
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1. A process for optimizing rendering of polygonal data, representing a three dimensional world capable of being viewed by a user from the viewpoint of a virtual camera, said process comprising the steps of:

  • constructing a ray having an orientation coinciding with the orientation of the viewpoint of the virtual camera;

    prioritizing objects to be rendered according to each of said objects displacement from said ray; and

    rendering said objects according to a priority from said prioritizing step.

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