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Controlling personality manifestations by objects in a computer-assisted animation environment

  • US 5,982,390 A
  • Filed: 03/24/1997
  • Issued: 11/09/1999
  • Est. Priority Date: 03/25/1996
  • Status: Expired due to Fees
First Claim
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1. A method for managing personality manifestation by an object in a scene on a computer system, the computer-implemented method comprising the steps of:

  • providing a first object, the first object being a controller object in that it has semantic information about the scene or about other objects in the scene, the controller object having a controller object identifier;

    providing a second object, the second object being a personality object in that it encapsulates personality traits or behaviors of a character, the personality object having a personality object identifier;

    establishing a communication channel between the personality object and the controller object;

    exchanging the identifiers across the communication channel; and

    determining personality manifestations in the form of personality object actions at least in part on the basis of the exchanged identifiers, the character personality trait or behavior encapsulated in the personality object, and semantic information of the controller object.

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