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Run-time environment for simulations and games

  • US 5,984,786 A
  • Filed: 01/03/1997
  • Issued: 11/16/1999
  • Est. Priority Date: 01/03/1997
  • Status: Expired due to Fees
First Claim
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1. A system for running simulations over a communications network, the system comprising:

  • at least two simulation units connected together via said communication network, wherein each simulation unit comprises;

    a database for storing a multiplicity of objects of a simulation and the values of their associated properties, wherein a portion of said properties are communicable properties, and for storing a second multiplicity of rules, wherein each rule defines how to change at least one of said values of at least one of said properties;

    a rule evaluator for evaluating at least one of said rules and changing thereby at least one of said properties;

    a database engine for updating said database whenever at least one of said properties is changed;

    a triggering mechanism for activating at least said rule evaluator whenever said database engine changes at least one of said properties; and

    a communication unit, activated by said triggering mechanism whenever one of said communicable properties changes, for transmitting said at least one changed communicable property to another simulation unit and for providing received communicable properties to said database engine.

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