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Method and system for merging pixel fragments in a graphics rendering system

  • US 5,990,904 A
  • Filed: 06/27/1996
  • Issued: 11/23/1999
  • Est. Priority Date: 08/04/1995
  • Status: Expired due to Term
First Claim
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1. In a graphics rendering system for rendering geometric primitives to generate an image, a method for merging pixel fragments comprising:

  • rasterizing geometric primitives to generate pixel fragments having depth, color, and coverage data;

    storing lists of selected pixel fragments in a fragment buffer, each list corresponding to a pixel location in the image;

    for a first generated pixel fragment at a first pixel location, determining whether a selected pixel fragment in a corresponding list is within a predefined color tolerance, and determining whether the selected pixel fragment is within a predefined depth tolerance;

    merging the generated pixel fragment with a first selected pixel fragment within the predefined color tolerance, and the predefined depth tolerance; and

    storing the merged pixel fragment in the corresponding list structure.

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