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Method for rendering high order rational surface patches

  • US 5,995,109 A
  • Filed: 04/08/1997
  • Issued: 11/30/1999
  • Est. Priority Date: 04/08/1997
  • Status: Expired due to Term
First Claim
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1. A method for rendering a Bezier surface patch which describes a portion of an object, wherein said surface patch has an original set of control points, comprising:

  • testing the surface patch for flatness; and

    if the surface patch is not flat;

    generating a second set of control points for a left subpatch from the original set of control points;

    rendering the left subpatch;

    generating a third set of control points for a right subpatch from the second set of control points;

    rendering the right subpatch;

    generating the original set of control points from the third set of control points; and

    if the surface patch is flat;

    converting the surface patch into triangles; and

    presenting said triangles on a graphics display.

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