Reusable sparing cell software component for a graphical user interface
First Claim
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1. A method for developing a graphical user interface (GUI), comprising the steps of:
- loading a sparing cell GUI component that enables display of a first interior portion of a first color corresponding to a first state information of a first entity and a second interior portion of a second color corresponding to a second state information of a second entity, wherein the second entity is a spare of the first entity; and
associating the sparing cell GUI component with a GUI component.
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Abstract
A sparing cell GUI component that when displayed has a first interior portion of a first color corresponding to a first state information and a second interior portion of a second color corresponding to a second state information. The sparing cell can be associated with a GUI component to enable construction of a first set of instructions.
21 Citations
24 Claims
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1. A method for developing a graphical user interface (GUI), comprising the steps of:
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loading a sparing cell GUI component that enables display of a first interior portion of a first color corresponding to a first state information of a first entity and a second interior portion of a second color corresponding to a second state information of a second entity, wherein the second entity is a spare of the first entity; and associating the sparing cell GUI component with a GUI component. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 23, 24)
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10. An article of manufacture, comprising:
a computer-readable medium having stored thereon a sparing cell GUI component that enables display of a first interior portion of a first color corresponding to a first state information of a first entity and a second interior portion of a second color corresponding to a second state information of a second entity, wherein the second entity is a spare of the first entity. - View Dependent Claims (11, 12, 13, 14, 15)
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16. A method for using a graphical user interface (GUI), comprising the steps of:
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receiving a first plurality of instructions that enable use of a sparing cell GUI component associated with a GUI component, the sparing cell GUI component enabling display of a first interior portion of a first color corresponding to a first state information of a first entity and a second interior portion of a second color corresponding to a second state information of a second entity, wherein the second entity is a spare of the first entity; interpreting the first plurality of instructions to create a second plurality of instructions comprising machine codes specific to a processor; and constructing the GUI from the second plurality of instructions. - View Dependent Claims (17, 18, 19)
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20. An apparatus for developing a graphical user interface (GUI), comprising:
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means for loading a sparing cell GUI component that enables display of a first interior portion of a first color corresponding to a first state information of a first entity and a second interior portion of a second color corresponding to a second state information of a second entity, wherein the second entity is a spare of the first entity; and means for associating the sparing cell GUI component with a GUI component.
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21. A computer for using a graphical user interface (GUI), comprising:
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a computer-readable memory containing; a state program receiving state information; and a GUI program enabling display of a GUI, the GUI program including a sparing cell GUI component that enables display of a first interior portion of a first color corresponding to a first state information of a first entity and a second interior portion of a second color corresponding to a second state information of a second entity, wherein the second entity is a spare of the first entity; and a processor connected to said computer-readable memory, said processor running the state program and the GUI program. - View Dependent Claims (22)
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Specification