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Image compression to reduce pixel and texture memory requirements in a real-time image generator

  • US 5,999,189 A
  • Filed: 06/27/1996
  • Issued: 12/07/1999
  • Est. Priority Date: 08/04/1995
  • Status: Expired due to Term
First Claim
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1. A method for generating display images at a computational rate greater than 10 Hz in an image generation system in which 3D graphical objects in a view volume are rendered to generate each of the display images, the method comprising:

  • sorting object geometry of the 3D graphical objects among two or more image regions of a 2D view space, where each image region comprises a 2D array of view space coordinates, the object geometry comprises a collection of polygons representing surfaces of the 3D graphical objects and the polygons are spatially sorted such that each image region has a set of polygons that at least partially project into the image region when transformed to the 2D space;

    separately rendering the sets of polygons to associated image regions to generate pixel data for the image regions;

    independently compressing the pixel data for the image regions;

    storing the compressed pixel data for the image regions such that each of the compressed image regions is randomly accessible;

    generating a display image including selectively fetching and decompressing the compressed image regions and combining the selectively fetched and decompressed image regions into the display image;

    wherein the sorting, rendering, compressing, storing, and generating steps are performed within a computational period of 1/10 of a second; and

    repeating the sorting, rendering, compressing, storing, and generating steps to produce subsequent display images at the computational rate.

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