Game machine and game parlor
First Claim
Patent Images
1. A game system controlling device comprising:
- a means for detecting a physical state of a player;
means for assigning the physical state to a plurality of predetermined chaos levels; and
means for controlling the game system in accordance with the assigned one of the predetermined chaos levels.
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Abstract
A game machine enabled to make various responses by adding the psychosomatic state and emotion of the player as one of conditions for determining the responding manner. The psychosomatic state of the player is grasped to change the responses in accordance with the psychological state of the player by making use of both a chaos attractor obtained by numerically processing the information sampled from the player and the index indicating the degree how the chaos attractor matches the defining condition of the chaos.
34 Citations
27 Claims
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1. A game system controlling device comprising:
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a means for detecting a physical state of a player; means for assigning the physical state to a plurality of predetermined chaos levels; and means for controlling the game system in accordance with the assigned one of the predetermined chaos levels. - View Dependent Claims (2, 3, 4)
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5. A game system comprising:
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means for detecting a physical state of a player; means for assigning the physical state to a plurality of predetermined chaos levels; and means for controlling the game system in accordance with the assigned one of the predetermined chaos levels. - View Dependent Claims (6, 7, 8, 9)
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10. A game system comprising:
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means for detecting a physical state of a player by a sensor comprising an infrared-emitting diode and a photo sensor; means for assigning the physical state to a plurality of predetermined levels; and means for controlling the game system in accordance with the assigned one of the predetermined levels. - View Dependent Claims (11, 12, 13, 14)
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15. A game system comprising:
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means for detecting a physical state of a player by a semiconductor pressure sensor; means for assigning the physical state to a plurality of predetermined levels; and means for controlling the game system in accordance with the assigned one of the predetermined levels. - View Dependent Claims (16, 17, 18, 19)
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20. An electronic device system comprising:
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means for detecting a physical state of a human; means for calculating a chaos attractor by numerically processing the physical state of the human; means for calculating an index indicating the degree that a chaos attractor matches a defining condition of chaos; means for controlling the electronic device system in accordance with the physical state of the human. - View Dependent Claims (21, 22, 23)
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24. An electric device system comprising:
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means for detecting physical state of a human; means for assigning the physical state to a plurality of predetermined chaos condition; and means for controlling the electric device system in accordance with the assigned one of the predetermined chaos condition. - View Dependent Claims (25, 26, 27)
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Specification