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Networked computer game system with persistent playing objects

  • US 6,009,458 A
  • Filed: 05/09/1996
  • Issued: 12/28/1999
  • Est. Priority Date: 05/09/1996
  • Status: Expired due to Term
First Claim
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1. An apparatus comprising:

  • a plurality of processing devices, at least first and second ones of said processing devices including an associated display;

    a network interconnecting said processing devices;

    a first game program at least partially stored on one of said processing devices, said first game program having at least a first playing object having at least one attribute, said first playing object being identifiably associated with a user, said first playing object having a look and feel on said display corresponding to said at least one attribute of said first playing object;

    a second game program at least partially stored on one of said processing devices, said second game program having at least a second playing object having at least one attribute, said second playing object being identifiably associated with said user said second playing object having a look and feel on said display corresponding to said at least one attribute of said second playing object; and

    a mapping function, at least partially stored on one of said processing devices, for mapping attributes of said first playing object in said first game to said second playing object in said second game, wherein said mapping function maintains a substantially similar overall value of attributes between said first and second playing objects.

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