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Systems for providing large arena games over computer networks

  • US 6,012,984 A
  • Filed: 04/11/1997
  • Issued: 01/11/2000
  • Est. Priority Date: 04/11/1997
  • Status: Expired due to Term
First Claim
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1. A method for providing gaming to a large arena of participants, comprising the steps of:

  • providing a game server for generating page signals having information representative of a hand being played by one of the participants in a game and information representative of a game event, and wherein each page includes a mechanism for collecting a reply from one of the participants to indicate the participant'"'"'s move in the game;

    allowing each participant in the game to employ a client process operating on a client station to connect to said game server through a computer network and to download a respective one of said page signals from said game server;

    directing each participant in the game to employ said client process to enter a reply to said page signal in response to said game event, to indicate a play in said game;

    directing said game server to generate a page signal as a function of said participant'"'"'s move in the game and an event in the game, whereby the game server continues to generate page signals to guide each participant through the procession of play in the game;

    providing a registration process for allowing users to request participation in the game; and

    providing a lock-out process for limiting the number of participants allowed to register to participate in the game.

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