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Video game apparatus, method and medium readable by a computer stored with video game program

  • US 6,017,272 A
  • Filed: 05/21/1998
  • Issued: 01/25/2000
  • Est. Priority Date: 05/15/1996
  • Status: Expired due to Term
First Claim
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1. A video game apparatus comprising:

  • a player image data generator that generates player character image data;

    a background image data generator that generates image data of a background defining a floor and walls partitioning a virtual three-dimensional space seen from a bird'"'"'s-eye view;

    a player character position finder that determines a position of a player character in the virtual three-dimensional space in accordance with an operation made by a game player;

    an image synthesizer that synthesizes the player character image data generated by the player image data generator with the background image data generated by the background image data generator in accordance with the position determined by the player character position finder;

    an image data processor that processes the image data synthesized by the image synthesizer, if the position of the player character in the virtual three-dimensional space determined by the player character position finder is a position hidden behind either the floor or one of the walls, the floor or the wall concealing the player character is transparently displayed and image data behind the transparently displayed wall and the transparently displayed floor is allowed to be displayed; and

    an antagonist and item generator that generates antagonist image data and item image data, wherein the antagonist image data and the item image data are displayed if the position of the antagonist or the item in the virtual three-dimensional space is behind the transparently displayed floor or the transparently displayed wall and, if the position of the antagonist item in the virtual three-dimensional space is not hidden by either the floor or one of the walls.

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