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Illumination and shadow simulation in a computer graphics/imaging system

  • US 6,018,350 A
  • Filed: 10/29/1996
  • Issued: 01/25/2000
  • Est. Priority Date: 10/29/1996
  • Status: Expired due to Term
First Claim
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1. A light source subassembly for use in a real-time computer image generator having depth buffer means associated with an observer'"'"'s position for storing data signals representative of observer-visible polygon pixels, the subassembly comprising:

  • at least one additional depth buffer means associated with a different light source illuminating a scene to be displayed, for temporarily storing data signals representative of portions of the scene which are illuminated by the light source; and

    light processor means receiving the data signals from said at least one additional depth buffer means for adjusting proportionally an intensity of illumination on each pixel displayed to an observer of the scene responsive to each different light source forming the totality of light sources illuminating each pixel rendered by the observer depth buffer.

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