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System and method for realistic terrain simulation

  • US 6,020,893 A
  • Filed: 04/11/1997
  • Issued: 02/01/2000
  • Est. Priority Date: 04/11/1997
  • Status: Expired due to Fees
First Claim
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1. A method of generating a frame of a perspective visual scene, comprising the steps of:

  • a) determining the position and heading of an observer in relation to a gaming area bounded by the observer'"'"'s field of view;

    b) incrementing the observer'"'"'s position along the heading of the observer by one unit;

    c) retrieving quadrant data for a quadrant located at the observer'"'"'s new position;

    d) comparing the quadrant data at the observer'"'"'s new position to an altitude of the observer, wherein if the quadrant data is less than the altitude of the observer, incrementing a quadrant step vector and repeating step c;

    e) determining a distance from the observer to an object of interest;

    f) selecting a database to be used dependent on the distance from the observer to the object of interest;

    g) sampling the height data of the object of interest at the current position;

    h) comparing the height data at the current position with the current elevation value;

    i) drawing a line for any part of the height data that is above the current elevation;

    j) incrementing one unit farther away from the observer;

    k) repeating steps b through j until the entire visual scene is rendered; and

    l) displaying the visual scene on a display device.

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