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Integrated graphics subsystem with message-passing architecture

  • US 6,025,853 A
  • Filed: 03/24/1995
  • Issued: 02/15/2000
  • Est. Priority Date: 03/24/1995
  • Status: Expired due to Term
First Claim
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1. A graphics processing subsystem, comprising:

  • at least four functionally distinct processing units, each including hardware elements which are customized to perform a rendering operation which is not performed by at least some others of said processing units;

    at least some ones of said processing units being connected to operate asynchronously to one another;

    a frame buffer, connected to be accessed by at least one of said processing units;

    said processing units being mutually interconnected in a pipeline relationship, such that said processing units jointly provide a pipelined multiple-instruction-multiple-device (MIMD) graphics processing architecture;

    wherein individual ones of said processing units receive messages and, in accordance with the content of each said respective message, programmably perform a respective graphics processing operation, and selectably transmit said respective message to a succeeding one of said processing units; and

    wherein said processing units include a memory access unit which reads and writes a local buffer memory.

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