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Method and apparatus for providing simulated physical interactions within computer generated environments

  • US 6,028,593 A
  • Filed: 06/14/1996
  • Issued: 02/22/2000
  • Est. Priority Date: 12/01/1995
  • Status: Expired due to Term
First Claim
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1. A computer-implemented method for simulating the spatial interaction of a user-manipulated displayed first simulated object with a displayed second simulated object in a computer-simulated spatial environment, such that the user is provided with force feedback that represents the interaction between the first simulated object and second simulated object, the method comprising:

  • a) generating within a computer-simulated spatial environment a first simulated object on a display device, said first simulated object having a simulated location within said simulated spatial environment;

    b) moving under computer control said first simulated object in response to motion of a physical object of an interface device controlled by a user, wherein said physical object has a physical position in a physical environment, and wherein a mapping between said simulated location of said first simulated object and said physical position of said physical object is created such that the physical position of the physical object in the physical environment has a spatial correspondence to the location of said first simulated object in said simulated spatial environment;

    c) generating within said computer-simulated spatial environment a second simulated object on said display device, said second simulated object defining a set of boundaries in said motion simulation and on said display device;

    d) determining whether said first simulated object is interacting with said second simulated object by examining a current location of said first simulated object and a previous location of said first simulated object to determine a path of said first simulated object; and

    e) breaking said mapping between said simulated location of first simulated object and said physical position of said physical object when said first simulated object interacts with said second simulated object such that said physical position of said physical object is no longer spatially correlated with said simulated location of said first simulated object, said breaking occurring under conditions effective to provide visual feedback and force feedback to said user which are effective to impart to said user a physical sensation that corresponds to a realistic, simulated physical interaction of said first simulated object with said second simulated object.

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