Psycho-social game that measures emotional distance between players' responses
First Claim
1. A method for measurement of the emotional distance between two or more preselected individuals in one or more preselected social situations, said method comprising:
- (a) selecting a description of one or more social situations for presentation in a tangible medium of expression;
(b) presenting via a tangible medium of expression said description of said one or more social situations to each of such two or more preselected individuals, and then(c) presenting each of such two or more preselected individuals with a plurality of possible responses to each of said one or more social situations;
(d) recording in a tangible medium of expression the actual response provided by each of such two or more preselected individuals to each of said one or more social situations, wherein each actual response to each of said one or more social situations is selected from said plurality of possible responses to each of said one or more social situations, and wherein each actual response is recorded in a preselected behavior type category;
(e) comparing said behavior types by measuring the distance, on an ordinal scale including two or more preselected behavior type categories, between any of said two or more preselected behavior type categories into which the answers provided by each of said individuals in actual response to said one or more social situations has been recorded.
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Abstract
A method for determining the emotional distance between individuals. A method of evaluating the emotional distance between individuals is described by use of a game process wherein the players are provided with a number of hypothetical human interaction situations, offered a set of possible responses for each situation, and are also given an opportunity to create unique responses. A coding system is provided for prepared responses, and a response coding flow sheet is provided for determining the behavior category of the players'"'"'s response. Players each set forth their response behavior code on the game board. The majority response is established, and the distance of each individual from the majority is determined. The method includes a scorekeeping system for determining the emotional distance between players responses. The method includes providing to the player a game score for the player'"'"'s response selection wherein the value of the game score is based upon the player'"'"'s ability to take the role of the other, i.e., the ability to respond to the same board position or behavior category. The winner of the game process is the player whose response choices express the least emotional distance between his response choices and the response choices of the other players.
32 Citations
39 Claims
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1. A method for measurement of the emotional distance between two or more preselected individuals in one or more preselected social situations, said method comprising:
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(a) selecting a description of one or more social situations for presentation in a tangible medium of expression; (b) presenting via a tangible medium of expression said description of said one or more social situations to each of such two or more preselected individuals, and then (c) presenting each of such two or more preselected individuals with a plurality of possible responses to each of said one or more social situations; (d) recording in a tangible medium of expression the actual response provided by each of such two or more preselected individuals to each of said one or more social situations, wherein each actual response to each of said one or more social situations is selected from said plurality of possible responses to each of said one or more social situations, and wherein each actual response is recorded in a preselected behavior type category; (e) comparing said behavior types by measuring the distance, on an ordinal scale including two or more preselected behavior type categories, between any of said two or more preselected behavior type categories into which the answers provided by each of said individuals in actual response to said one or more social situations has been recorded. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14)
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15. A method for measurement of the emotional distance between two or more preselected individuals in one or more preselected social situations, said method comprising:
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(a) selecting a description of one or more social situations for presentation in a tangible medium of expression; (b) presenting via a tangible medium of expression said description of said one or more social situations to two or more preselected individuals, and then (c) presenting each of such two or more preselected individuals with a plurality of possible responses to each of said one or more social situations; (d) recording in a tangible medium of expression the actual response provided by each of such two or more preselected individuals to each of said one or more social situations, wherein each actual response to each of said one or more social situations is selected from said plurality of possible responses to each of said one or more social situations, and wherein each actual response is recorded in a preselected behavior type category; (e) comparing said behavior types by measuring the distance, on an ordinal scale including at least seven preselected behavior type categories, between any of said at least seven preselected behavior type categories into which the answers provided by each of said individuals in actual response to said one or more social situations has been recorded, and (f) wherein said at least seven behavior type categories comprise a set of at least the following behavior type categories; (i) SOLIDARITY; (ii) EXPLANATION; (iii) COMPLIANCE; (iv) a REQUEST; (v) a CHALLENGE; (vi) AVOIDANCE; and (vii) MAKING POINTS. - View Dependent Claims (16, 17, 18, 19, 20, 21, 22, 23)
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24. A game process for measuring the emotional distance between two or more players'"'"' responses to a set of preselected social situations, wherein said game process comprises the steps of:
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(a) selecting a description of one or more social situations for presentation in a tangible medium of expression; (b) presenting via a tangible medium of expression said description of said one or more social situations to two or more preselected game players, and then (c) presenting each of such two or more preselected game players with a plurality of possible responses to each of said one or more social situations; (d) recording in a tangible medium of expression the actual response provided by each of such two or more preselected game players to each of said one or more social situations, wherein each actual response to each of said one or more social situations is selected from said plurality of possible responses to each of said one or more social situations, and wherein each actual response is recorded in a preselected behavior type category; (e) analyzing each of such preferred responses to determine the quality of such preferred responses by categorizing each preferred response to determine a response code, wherein each of said responses are categorized by behavior type and each behavior type corresponds to a response code; and (f) comparing said behavior types by measuring the distance between said categorized behavior types, each of which categorized behavior types represent said preferred responses from each of such preselected game players, on an ordinal scale; (g) wherein said at least seven categories are provided for said behavior type categories, and wherein said behavior type categories comprise a set of at least the following; (i) SOLIDARITY; (ii) EXPLANATION; (iii) COMPLIANCE; (iv) a REQUEST; (v) a CHALLENGE; (vi) AVOIDANCE; and (vii) MAKING POINTS. - View Dependent Claims (25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38)
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39. The method of claim 39, wherein an increase in the NON-COMPLIANT behavior type category response codes accumulated by a preselected game player corresponds to a dislike amongst preselected game players.
Specification