Board game for teaching fundamental aspects of personal finance, investing and accounting
First Claim
1. A game for teaching financial skills to players, wherein each player is initially ascribed a predetermined periodic earned income, at least initially representing income from work activities of the player, predetermined periodic expenses, and a predetermined amount of cash on hand, and an object of such same is for a player to generate passive income from assets greater than a predetermined percentage of the player'"'"'s expenses, said game comprising:
- indicia of a financial statement associated with each player, the financial statement reflecting periodic earned income and expenses ascribed to the associated player, and assets, passive income, and liabilities of the player, the financial statement being selectively revisable by the associated player to reflect effects of game events;
indicia of a first set of events applicable to players having passive income less than a predetermined percentage of the player'"'"'s expenses, each of said first set of events potentially affecting at least one of the income, expenses, assets and liabilities of the player, the first set of events including opportunities to participate in business transactions capable of generating passive income;
means for pseudo-randomly designating, in turn, a respective particular game event from the first set of events for respective players that have passive income less than a predetermined percentage of the player'"'"'s expenses.
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Accused Products
Abstract
A board game for teaching the principles of personal finance whereby significant wealth may be accumulated includes a playing board having a first, Rat Race, track and an entirely separate second, Fast Track. Each player begins the game on the Rat Race track and is provided with a Game Card to track his/her finances. The Game Card is configured as a combined Income/Balance Sheet, and basic accounting rules of personal finance are carefully followed in updating the Game Card while a player progresses along the Rat Race according to the roll of die. The Rat Race track includes spaces on which a player can land which presents unexpected financial obstacles, but the Rat Race also includes spaces which present financial opportunities. By prudently investing as opportunities arise, a player may obtain passive income in addition to a salary. Once a player'"'"'s passive income exceeds his/her expenses, the player moves to the Fast Track for further play. On the Fast Track, a player enjoys the greatly improved life of one who has accumulated significant wealth. However, provision is made for unexpected problems in various Fast Track spaces along which a player moves. Thus, a player'"'"'s ongoing financial condition while on the Fast Track is also carefully updated using basic accounting principles of personal finance. The game is played in accordance with formal rules which include provisions for declaring a winner.
61 Citations
33 Claims
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1. A game for teaching financial skills to players, wherein each player is initially ascribed a predetermined periodic earned income, at least initially representing income from work activities of the player, predetermined periodic expenses, and a predetermined amount of cash on hand, and an object of such same is for a player to generate passive income from assets greater than a predetermined percentage of the player'"'"'s expenses, said game comprising:
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indicia of a financial statement associated with each player, the financial statement reflecting periodic earned income and expenses ascribed to the associated player, and assets, passive income, and liabilities of the player, the financial statement being selectively revisable by the associated player to reflect effects of game events; indicia of a first set of events applicable to players having passive income less than a predetermined percentage of the player'"'"'s expenses, each of said first set of events potentially affecting at least one of the income, expenses, assets and liabilities of the player, the first set of events including opportunities to participate in business transactions capable of generating passive income; means for pseudo-randomly designating, in turn, a respective particular game event from the first set of events for respective players that have passive income less than a predetermined percentage of the player'"'"'s expenses. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31)
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32. A method of teaching financial skills to players in the context of a game, an object of such game being for a player to generate passive income from assets greater than a predetermined percentage of the player'"'"'s expenses, the method comprising the steps of:
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initially ascribing a predetermined periodic earned income, at least initially representing income from work activities of the player, predetermined periodic expenses, and a predetermined amount of cash on hand to each player; pseudo-randomly designating, in turn, a respective particular game event from a first set of events for application to respective players that have passive income less than a predetermined percentage of the player'"'"'s expenses, such game events potentially affecting at least one of the income, expenses, assets and liabilities of the player, the first set of events including opportunities to participate in business transactions capable of generating passive income; and selectively revising indicia of a financial statement associated with each player to reflect the effects of game events, the financial statement reflecting periodic earned income and expenses ascribed to the associated player, and assets, passive income, and liabilities of the player. - View Dependent Claims (33)
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Specification