Interactive computer-implemented system and method for negotiating sale of goods and/or services
First Claim
1. An interactive, computer-implemented system for negotiating purchases of goods and/or services, comprising:
- a database storing merchant character data which simulates a human merchant having predefined behavioral attributes;
interface means for enabling a customer to input data relating to the purchase of particular goods and/or services; and
a database engine which utilizes said merchant character data and said data inputted by a customer to generate responses to said data inputted by said customer according to said behavioral attributes;
whereby the occurrence of a sale for said particular goods and/or services at a specific price is determined as a function of customer replies to merchant responses and said merchant behavioral attributes.
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Accused Products
Abstract
A computer-implemented method and system for negotiating the purchase of goods and/or services by customers utilizes a simulated human merchant having predefined behavioral attributes. An algorithm representing behavioral attributes of a simulated human merchant is used to receive customer input data relating to particular goods and/or services desired to be purchased. The customer input data is processed to generate merchant responses to the customer input data, and the sale of goods and/or services are agreed to at a particular price as a result of processing of customer replies to merchant responses according to the algorithm.
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Citations
17 Claims
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1. An interactive, computer-implemented system for negotiating purchases of goods and/or services, comprising:
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a database storing merchant character data which simulates a human merchant having predefined behavioral attributes; interface means for enabling a customer to input data relating to the purchase of particular goods and/or services; and a database engine which utilizes said merchant character data and said data inputted by a customer to generate responses to said data inputted by said customer according to said behavioral attributes; whereby the occurrence of a sale for said particular goods and/or services at a specific price is determined as a function of customer replies to merchant responses and said merchant behavioral attributes. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. A computer-implemented method for negotiating the purchase of goods and/or services by customers utilizing a simulated human merchant having predefined behavioral attributes represented by stored merchant data, comprising the steps of:
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storing an algorithm representing behavioral attributes of a simulated human merchant; receiving customer input data relating to particular goods and/or services desired to be purchased; processing said customer input data according to said stored algorithm to generate merchant responses to said customer input data; and agreeing to sell said goods and/or services to a customer at a particular price as a result of processing of customer replies to merchant responses according to said algorithm. - View Dependent Claims (10, 11, 12, 13, 14, 15, 16)
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17. A computer program product having a computer readable medium having computer readable code recorded thereon for negotiating the purchase of goods and/or services by customers utilizing a simulated human merchant having predefined behavioral attributes comprising:
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means for storing an algorithm representing behavioral attributes of a simulated human merchant; means for receiving customer input data relating to particular goods and/or services desired to be purchased; means for processing said customer input data according to said stored algorithm to generate merchant responses to said customer input data; and means for agreeing to sell said goods and/or services to a customer at a particular price as a result of processing of customer replies to merchant responses according to said algorithm.
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Specification