Systems and methods of playing games in three dimensions
First Claim
1. A system for playing a game in three dimensions, the system comprising:
- a three-dimensional playing field at least partially formed by volume-defining outer surfaces;
an air mover operatively connected to the playing field to produce an upwardly directed stream of air having a velocity in the range of 120-130 miles per hour;
a goal formed within the playing field;
an object to be moved within the playing field relative to the goal;
a sensor for sensing the location of the object within the playing field;
a computer processor interconnected to the sensor for receiving a signal from the sensor indicating the location of the object within the playing field; and
goggles including a display device interconnected to the processor to display an image controlled by the processor.
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Accused Products
Abstract
A system and method for playing a game in three dimensions. The system includes a three-dimensional playing field at least partially surrounded by a volume-defining surface, and an air mover operatively connected to the playing field to produce a stream of air within the playing field. A goal may be formed within the playing field so that an object may be moved relative to the goal. An air control system may control the stream of air within the playing field, so that the stream of air within the playing field has a volume flow rate that may be varied substantially by the air control system within at least one selected area of the playing field. A sensor may be provided for sensing the location of an object within the playing field. Goggles may be provided for wearing by a player, the goggles including a display device interconnected to a computer processor to display an image controlled by the processor. The method may use the described system to play a game while suspended in a stream of air.
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Citations
21 Claims
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1. A system for playing a game in three dimensions, the system comprising:
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a three-dimensional playing field at least partially formed by volume-defining outer surfaces; an air mover operatively connected to the playing field to produce an upwardly directed stream of air having a velocity in the range of 120-130 miles per hour; a goal formed within the playing field; an object to be moved within the playing field relative to the goal; a sensor for sensing the location of the object within the playing field; a computer processor interconnected to the sensor for receiving a signal from the sensor indicating the location of the object within the playing field; and goggles including a display device interconnected to the processor to display an image controlled by the processor. - View Dependent Claims (2, 3, 4, 5)
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6. A system for playing a game in three dimensions, the system comprising:
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a three-dimensional playing field at least partially formed by a volume-defining outer surface; an air mover operatively connected to the playing field to produce an upwardly directed stream of air having a velocity in the range of 120-130 miles per hour; an air control system for controlling the stream of air within the playing field, wherein the stream of air within the playing field has a volume flow rate that may be varied substantially by the air control system within at least one selected area of the playing field; an object to be moved within the playing field to a location; a sensor for sensing the location of the object within the playing field; a computer processor interconnected to the sensor for receiving a signal from the sensor indicating the location of the object within the playing field; and goggles including a display device interconnected to the processor to display an image controlled by the processor. - View Dependent Claims (7, 8)
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9. A system for playing a game in three dimensions, the system comprising:
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a three-dimensional playing field at least partially formed by a volume-defining outer surface; an air mover operatively connected to the playing field to produce an upwardly directed stream of air having a velocity in the range of 120-130 miles per hour; an object to be moved within the playing field to a location; a sensor for sensing the location of the object within the playing field; a computer processor interconnected to the sensor for receiving a signal from the sensor indicating the location of the object within the playing field; and goggles including a display device interconnected to the processor to display an image controlled by the processor. - View Dependent Claims (10, 11, 12, 13, 14, 15)
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16. A system for playing a game in three dimensions, the system comprising:
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a three-dimensional playing field at least partially formed by volume-defining outer surfaces; an air mover operatively connected to the playing field to produce a stream of air within the playing field; a goal formed within the playing field so that an object may be moved relative to the goal; an object to be moved within the playing field to a location; a sensor for sensing the location of the object within the playing field; a computer processor interconnected to the sensor for receiving a signal from the sensor indicating the location of the object within the playing field; and goggles including a display device interconnected to the processor to display an image controlled by the processor.
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17. A system for playing a game in three dimensions, the system comprising:
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a three-dimensional playing field at least partially formed by a volume-defining outer surface; an air mover operatively connected to the playing field to produce a stream of air within the playing field; an object to be moved within the playing field to a location; a sensor for sensing the location of the object within the playing field; a computer processor interconnected to the sensor for receiving a signal from the sensor indicating the location of the object within the playing field; and goggles including a display device interconnected to the processor to display an image controlled by the processor. - View Dependent Claims (18, 19, 20, 21)
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Specification