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Method and apparatus implementing high resolution rendition of Z-buffered primitives

  • US 6,046,746 A
  • Filed: 07/01/1996
  • Issued: 04/04/2000
  • Est. Priority Date: 07/01/1996
  • Status: Expired due to Term
First Claim
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1. A method for rendering three-dimensional graphics data, the method comprising:

  • receiving a set of three-dimensional graphics data representing a plurality of primitives, wherein each primitive comprises one or more vertices;

    translating said one or more vertices to view clipping coordinates based on a selected viewpoint, wherein said translating includes generating Z-values for the one or more vertices, wherein the Z-values vary from one at a front clipping plane to near zero at a back clipping plane; and

    scan converting the primitives into pixels, wherein said pixels are displayable to form an image, wherein said translating is accomplished by applying a formula substantially equivalent to Z=Wf/w, wherein Z is the Z-value being calculated, wherein w is a scaled distance along a z-axis from the selected viewpoint to the vertex being transformed, and wherein Wf is a value of w at the front clipping plane.

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