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Animation reuse in three dimensional virtual reality

  • US 6,052,123 A
  • Filed: 05/14/1997
  • Issued: 04/18/2000
  • Est. Priority Date: 05/14/1997
  • Status: Expired due to Term
First Claim
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1. A method of controlling an animation in a three dimensional virtual environment, the method comprising the steps of:

  • creating an animation wherein the animation includes geometry to be animated;

    creating a parent transform for the animation such that the parent transform repositions the geometry of the animation to provide a predefined point of view to a user;

    determining a position of a user in the three dimensional virtual environment; and

    utilizing the parent transform to transform the animation to maintain the predefined point of view to the user based upon the position of the user in the three dimensional environment; and

    wherein said creating an animation step comprises creating an animation by associating a VRML Timesensor and a VRML Coordinatelnterpolator with the geometry to be animated; and

    wherein said creating a parent transform step comprises the step of creating a parent transform for the animation such that the parent transform repositions the VRML Coordinatelnterpolator and VRML Timesensor to provide the predefined point of view to a user.

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