Video game apparatus, prediction guide displaying method in video game, and computer readable recording medium recording therein a prediction guide display program
First Claim
1. A video game apparatus in which a simulated ski-jumping field is displayed on a game picture, a character of a game is allowed to start a run-up from a start point, to perform a takeoff action at a takeoff position, and to jump so as to compete for a flight distance, said apparatus comprising:
- wind direction setting means for setting a wind direction that changes according to preset change contents;
wind direction guide display control means for displaying a wind direction guide indicating said set wind direction on a part of the game picture;
run-up instruction means for instructing said character to start the run-up action; and
flight distance control means for changing the flight distance in response to the wind direction at the point of time of the takeoff action.
2 Assignments
0 Petitions
Accused Products
Abstract
Disclosed is a video game apparatus which enhances a realism of a ski-jumping competition by displaying a changing wind direction as a prediction guide. In the video game apparatus, a wind data operating unit obtains a wind direction and a wind speed. The amount of change in the wind direction changes in the form of a sine curve, and the wind speed also changes in the form of a sine curve. A wind data display control unit displays a wind direction guide and a wind speed guide on a screen. The wind direction guide uses an arrow, and the wind speed guide is displayed by the thickness of the arrow. A run-up control unit allows a competitor of the game to start the run-up when a first left button is operated. An attitude control unit controls the flight distance of ski-jumping by controlling the height of the competitor with the influence of wind direction and wind speed, and the flight direction of the competitor obtained from corrected conditions by the leftward and rightward keys. Also disclosed are a prediction guide displaying method in the video game, and a computer readable recording medium storing therein a prediction guide display program.
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Citations
9 Claims
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1. A video game apparatus in which a simulated ski-jumping field is displayed on a game picture, a character of a game is allowed to start a run-up from a start point, to perform a takeoff action at a takeoff position, and to jump so as to compete for a flight distance, said apparatus comprising:
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wind direction setting means for setting a wind direction that changes according to preset change contents; wind direction guide display control means for displaying a wind direction guide indicating said set wind direction on a part of the game picture; run-up instruction means for instructing said character to start the run-up action; and flight distance control means for changing the flight distance in response to the wind direction at the point of time of the takeoff action. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A prediction guide displaying method for use in a video game in which a simulated jumping field is displayed on a game picture, a character is allowed to start a run-up from a start point, to perform a takeoff action at a takeoff position, and to jump so as to compete for a flight distance, said method comprising the steps of:
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displaying a wind direction guide indicating a wind direction which changes according to preset change contents on a part of a game picture; instructing said character to start a run-up action; and changing the flight distance in response to the wind direction at the point of time of the takeoff action.
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9. A recording medium recording therein a prediction guide display program, said prediction guide display program being used in a video game in which a simulated jumping field is displayed on a game picture, a character of the game is allowed to start a run-up from a start point, to perform a takeoff action at a takeoff position, and to jump so as to compete for a flight distance, and said program comprising the steps of:
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setting a wind direction which changes according to preset change contents; displaying a wind direction guide indicating said set wind direction on a part of a game picture; instructing said character to start a run-up action; and changing the flight distance in response to the wind direction at the point of time of the takeoff action.
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Specification