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Method for creating virtual reality

  • US 6,084,979 A
  • Filed: 06/20/1996
  • Issued: 07/04/2000
  • Est. Priority Date: 06/20/1996
  • Status: Expired due to Term
First Claim
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1. A method of creating virtual reality, comprising:

  • positioning at least three cameras surrounding a visual object to be virtualized;

    synchronizing the operation of said at least three cameras;

    generating a plurality of digitized images for each sequence of shots of said visual object by a corresponding one of said at least three cameras;

    creating a plurality of discrete depth maps, wherein each depth map is extracted from an associated one of said plurality of digitized images;

    generating a plurality of weighted depth maps by attaching reliability values to each of said plurality of discrete depth maps; and

    preparing an object-centered model of said visual object including;

    fusing said each of said plurality of digitized images and a weighted depth map associated therewith, thereby creating a tessellated surface for said visual object, andextracting a virtualized surface for said visual object by selectively projecting each voxel in an object-centered three-dimensional space onto said tessellated surface and finding one or more voxels with zero-crossings.

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