Video game system for playing video game for removing displayed like objects from game field when they are successive connected
First Claim
1. A method of moving an object in a video game, comprising the steps of:
- moving objects successively introduced into a game field in one direction on a display screen;
determining whether a leading object or a leading cluster of objects introduced into the game field reach a predetermined position in the display screen or a memory;
ending the video game if the leading object or the leading cluster of objects introduced into the game field reaches said predetermined position;
determining whether objects of one type are successively connected in the game field;
removing the objects of one type from the game field if they are successively connected in the game field; and
exchanging an object indicated by a cursor for an object present in the game field.
1 Assignment
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Accused Products
Abstract
A video game is played on a video game system by moving objects successively introduced into a game field in one direction on a display screen, determining whether a leading object or a leading cluster of objects introduced into the game field reach a predetermined position in the display screen or a memory, and ending the video game if the leading object or the leading cluster of objects introduced into the game field reaches the predetermined position. It is determined whether objects of one type are successively connected in the game field or not. The objects of one type are removed from the game field if they are successively connected in the game field. An object present ahead of the removed objects in the direction is moved in a direction opposite to the direction. An object indicated by a cursor is exchanged for an object present in the game field.
34 Citations
46 Claims
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1. A method of moving an object in a video game, comprising the steps of:
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moving objects successively introduced into a game field in one direction on a display screen; determining whether a leading object or a leading cluster of objects introduced into the game field reach a predetermined position in the display screen or a memory; ending the video game if the leading object or the leading cluster of objects introduced into the game field reaches said predetermined position; determining whether objects of one type are successively connected in the game field; removing the objects of one type from the game field if they are successively connected in the game field; and exchanging an object indicated by a cursor for an object present in the game field. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A video game apparatus comprising:
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a controller manually operable by a game player; display means for displaying images on a display screen thereof; a recording medium storing game program data; and control means for controlling a video game based on the game program data read from said recording medium and operation of said controller manually operated by the game player; said control means comprising means controlled by said game program data, for; moving objects successively introduced into a game field in one direction on said display screen; determining whether a leading object or a leading cluster of objects introduced into the game field reach a predetermined position in the display screen or a memory; ending the video game if the leading object or the leading cluster of objects introduced into the game field reaches said predetermined position; determining whether objects of one type are successively connected rn the game field; removing the objects of one type from the game field if they are successively connected in the game field; and exchanging an object indicated by a cursor for an object present in the game field. - View Dependent Claims (9, 10, 11, 12, 13, 14, 15)
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16. A video game system for moving an object in a video game, comprising:
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display means for displaying a game field on a display screen thereof; a controller manually operable by a game player for controlling a cursor in the game field displayed by said display means; and control means for moving objects successively introduced into a game field in one direction on said display screen, determining whether a leading object or a leading cluster of objects introduced into the game field reach a predetermined position in the display screen or a memory, ending the video game if the leading object or the leading cluster of objects introduced into the game field reaches said predetermined position, determining whether objects of one type are successively connected in the game field or not, removing the objects of one type from the game field if they are successively connected in the game field, and exchanging an object indicated by the cursor for an object present in the game field. - View Dependent Claims (17, 18, 19, 20, 21, 22)
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- 23. A recording medium storing game program data readable by a computer for moving objects successively introduced into a game field in one direction on said display screen, determining whether a leading object or a leading cluster of objects introduced into the game field reach a predetermined position in the display screen or a memory, ending the video game if the leading object or the leading cluster of objects introduced into the game field reaches said predetermined position, determining whether objects of one type are successively connected in the game field, removing the objects of one type from the game field if they are successively connected in the game field, exchanging an object indicated by the cursor for an object present in the game field removing objects from the image field if the objects of the same type as the object positioned in said position are successively connected, measuring a predetermined period of time, moving an object in the game field by a predetermined distance in said direction if said predetermined period of time is measured, determining whether there is a leading piece in the game field in said direction, and determining that the game is to be ended if there is a leading piece as determined in the game field in said direction.
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31. A video game apparatus comprising:
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means for changing positions of objects displayed in a game field on a display screen; means for removing objects of one type from the game field if the objects are successively connected; means for establishing a condition to remove objects from the game field, displaying at least as many objects as the number of objects removable under said conditions in a pattern removable under said condition, and determining whether said condition is satisfied by a game player of the video game apparatus; and a device for exchanging an object indicated by a cursor for an object present in the game field. - View Dependent Claims (32, 33, 34, 35)
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36. A video game apparatus comprising:
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a controller manually operable by a game player; display means for displaying images on a display screen thereof; a recording medium storing game program data readable by a computer; and control means for controlling a video game based on the game program data read from said recording medium and operation of said controller manually operated by the game player; said control means comprising means controlled by said game program data, for; establishing a condition for removing objects from a game field on the display screen; determining whether objects of one type are successively connected; removing objects of one type if the objects of one type are determined as being successively connected; exchanging an object indicated by a cursor for an object in the game field; and determining whether the objects are removed from the game field under said condition. - View Dependent Claims (37, 38, 39, 40, 41)
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- 42. A recording medium storing game program data readable by a computer for changing positions of objects displayed in a game field on a display screen, removing objects of one type from the game field if the objects are successively connected, establishing a condition to remove objects from the game field, determining whether objects of one type are successively connected, removing objects of one type from the game field if the objects of one type are determined as being successively connected, exchanging an object indicated by a cursor for an object in the game field, and determining whether the objects are removed from the game field under said condition.
Specification